local experience = {
min = 5000,
max = 10000
}
local globalEvent = GlobalEvent("RandomExperience")
function globalEvent.onThink(interval)
for _, player in pairs(Game.getPlayers()) do
player:addExperience(math.random(experience.min, experience.max))
end
return true
end
globalEvent:interval(10 * 1000) -- 10 seconds
globalEvent:register()