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script not working

tofik1432

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[30/07/2009 09:45:14] [Warning - NpcScript::NpcScript] Can not load script: furniture.lua

i have the script but it reads that i dont ;/
whats the problem ???:blink:
 
<?xml version="1.0" encoding="UTF-8" ?>
- <npc name="Lola" script="furniture.lua" walkinterval="2000" floorchange="0">
<health now="150" max="150" />
<look type="142" head="114" body="0" legs="95" feet="114" corpse="2212" />
- <parameters>
<parameter key="module_shop" value="1" />
<parameter key="message_greet" value="Hello |PLAYERNAME|. I sell chairs, tables, plants, containers, pillows, tapestries and more. Everything for 500 gold pieces, just {trade}." />
<parameter key="shop_buyable" value="wooden chair,3901,500;sofa chair,3902,500;red cushioned chair,3903,500;green cushioned chair,3904,500;tusk chair,3905,500;ivory chair,3906,500;water-pipe,3907,500;coal basin,3908,500;big table,3909,500;square table,3910,500;round table,3911,500;small table,3912,500;stone table,3913,500;tusk table,3914,500;chest,3915,500;barrel,3916,500;harp,3917,500;bird cage,3918,500;bamboo table,3919,500;bamboo drawer,3920,500;drawer,3921,500;exotic flower,3922,500;potted flower,3923,500;flower bowl,3924,500;chest,3925,500;piano,3926,500;globe,3927,500;rocking chair,3928,500;indoor plant,3929,500;crate,3930,500;christmas tree,3931,500;dresser,3932,500;pendelum clock,3933,500;locker,3934,500;trough,3935,500;time table,3936,500;table lamp,3937,500;bookcase,3938,500;box,5086,500;box2,5087,500;barrel2,5088,500;big flowerpot,6114,500;large amphora,6115,500;tree stump,6372,500;mirror,6373,500;large trunk,7503,500;goldfish bowl,7700,500;tree stump2,7960,500;cuckoo clock,7961,500;telescope,7962,500;furnace,8692,500;blue tapestry,1872,500;green tapestry,1860,500;orange tapestry,1866,500;pink tapestry,1857,500;red tapestry,1869,500;white tapestry,1880,500;yellow tapestry,1863,500;small purple pillow,1678,500;small green pillow,1679,500;small red pillow,1680,500;small blue pillow,1681,500;small orange pillow,1683,500;small turquiose pillow,1684,500;small white pillow,1685,500;heart pillow,1685,500;blue pillow,1686,500;red pillow,1687,500;green pillow,1688,500;yellow pillow,1689,500;round blue pillow,1690,500;round red pillow,1691,500;round purple pillow,1692,500;round turquiose pillow,1693,500;oval mirror,1845,750;round mirror,1848,750;edged mirror,1851,750;green bed,7904,1000;red bed,7905,1000;yellow bed,7906,1000;bed removal,7907,1000;wooden stake,5941,10000;" />
</parameters>
</npc>
here ;]
 
where can i find npc.lua oO
u mean this ??
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end

-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
keywordHandler:addKeyword({'chairs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell wooden, sofa, red cushioned, green cushioned, tusk and ivory chairs.'})
keywordHandler:addKeyword({'tables'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell big, square, round, small, stone, tusk, bamboo tables.'})
keywordHandler:addKeyword({'plants'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell pink and green flowers, also christmas trees.'})
keywordHandler:addKeyword({'furniture'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell large trunks, boxes, drawers, dressers, lockers and troughs.'})
keywordHandler:addKeyword({'more'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell coal basins, birdcages, harps, pianos, globes, clocks and lamps.'})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell blue, green, orange, pink, red, white and yellow tapestries.'})
keywordHandler:addKeyword({'small'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell small purple, small green, small red, small blue, small orange, small turquiose and small white pillows.'})
keywordHandler:addKeyword({'round'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell round blue, round red, round purple and round turquiose pillows.'})
keywordHandler:addKeyword({'square'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell blue, red, green and yellow pillows.'})
keywordHandler:addKeyword({'pillows'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell heart, small, sqare and round pillows.'})

npcHandler:addModule(FocusModule:new())
 
And u want "LOLA" to read a "default.lua" ( which is non existant ) instead of "furniture.lua" that it may be in his script folder? :S

default.lua it's standart lua file for all npc with shop window -.-

also try to switch to
<parameter key="module_shop" value="3" />
instead of
<parameter key="module_shop" value="1" />
 
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