//*GET
getPlayerMasterPos(cid)
getPlayerLossPercent(cid)
getItemIdByName(name)
getTownName(townId)
getTownTemplePosition(townId)
getPlayersByAccountNumber(accountNumber)
getAccountNumberByPlayerName(name)
getIPByPlayerName(name)
getPlayersByIPAddress(ip[, mask = 0xFFFFFFFF])
getFluidSourceType(type)
getItemDescriptions(itemid)
getItemWeightByUID(uid)
getContainerCapById(itemid)
getDepotId(uid)
getHouseTilesSize(houseid)
getHighscoreString(skillId)
getPartyMembers(leaderId)
getCreatureMaster(cid) - Returns: returns the creature's master or itself if the creature isn't a summon
getMonsterTargetList(cid)
getMonsterFriendList(cid)
getPlayerByName(name)
getPlayerGUIDByName(name)
getPlayerLearnedInstantSpell(cid, name)
getPlayerInstantSpellCount(cid)
getPlayerInstantSpellInfo(cid, index)
getPlayerMount(cid, mountid)
getWorldType()
getWorldTime()
getWorldLight()
getWorldCreatures(type) - Types: 0 players, 1 monsters, 2 npcs, 3 all Returns: Amount
getWorldUpTime()
getGuildId(guild_name)
getPlayerSex(cid)
getContainerSize(uid)
getContainerCap(uid)
getContainerItem(uid, slot)
getInstantSpellInfoByName(cid, name)
getInstantSpellWords(name)
getGlobalStorageValue(valueid)
getHouseOwner(houseid)
getHouseName(houseid)
getHouseEntry(houseid)
getHouseRent(houseid)
getHouseTown(houseid)
getHouseAccessList(houseid, listid)
getHouseByPlayerGUID(playerGUID)
getCreatureOutfit(cid)
getCreaturePosition(cid)
getCreatureName(cid)
getCreatureSpeed(cid)
getCreatureBaseSpeed(cid)
getCreatureTarget(cid)
getTilePzInfo(pos) - Returns: 1 is pz. 0 no pz.
getTileHouseInfo(pos) - Returns: 0 no house. != 0 house id
getItemRWInfo(uid)
getThingfromPos(pos)
getThing(uid)
getCreatureCondition(cid, condition)
getItemName(itemid)
getItemWeight(itemid, count)
getPlayerPremiumDays(cid)
getPlayerSkullType(cid)
getPromotedVocation(vocation)
getPlayerBlessing(cid, blessing)
getTileThingByTopOrder(pos, topOrder)
getTileItemByType(pos, type)
getTopCreature(pos)
getTileThingByPos(pos)
getTileItemById(pos, itemId, <optional> subType)
getOnlinePlayers()
getTileInfo(pos)
getThingPos(uid)
getSpectators(centerPos, rangex, rangey, multifloor)
getPlayerStorageValue(uid, valueid)
getPlayerItemById(cid, deepSearch, itemId, <optional> subType)
getPlayerIp(cid)
getPlayerGuildLevel(cid)
getCreatureSummons(cid) - Returns: returns a table with all the summons of the creature
getWaypointPosition(name)
//*DO
doPlayerAddBlessing(cid, blessing)
doPlayerPopupFYI(cid, message)
doCombat(cid, combat, param)
doPlayerRemovePremiumDays(cid, days)
doPlayerAddPremiumDays(cid, days)
doPlayerSetSex(cid, newSex)
doSetCreatureOutfit(cid, outfit, time)
doSetItemOutfit(cid, item, time)
doSetMonsterOutfit(cid, name, time)
doChangeSpeed(cid, delta)
doAddContainerItem(uid, itemid, <optional> count/subtype)
doChallengeCreature(cid, target)
doTargetCombatDispel(cid, target, type, effect)
doAreaCombatDispel(cid, pos, area, type, effect)
doTargetCombatCondition(cid, target, condition, effect)
doAreaCombatCondition(cid, pos, area, condition, effect)
doTargetCombatMana(cid, target, min, max, effect)
doAreaCombatMana(cid, pos, area, min, max, effect)
doTargetCombatHealth(cid, target, type, min, max, effect)
doAreaCombatHealth(cid, type, pos, area, min, max, effect)
doSetCreatureDropLoot(cid, doDrop)
doSetCreatureLight(cid, lightLevel, lightColor, time)
doPlayerRemoveMount(cid, mountid)
doPlayerAddMount(cid, mountid)
doPlayerRemOutfit(cid,looktype,addons)
doPlayerAddOutfit(cid,looktype,addons)
doPlayerSetGuildNick(cid, nick)
doPlayerSetGuildRank(cid, rank)
doPlayerSetGuildId(cid, id)
doPlayerAddExp(cid,exp)
doPlayerRemoveItem(cid,itemid,count)
doPlayerSetVocation(cid,voc)
doPlayerSetTown(cid, townid)
doMoveCreature(cid, direction)
doRemoveCreature(cid)
doConvinceCreature(cid, target)
doSummonCreature(name, pos)
doCreateTeleport(itemid, topos, createpos)
doTileAddItemEx(pos, uid)
doCreateItemEx(itemid, <optional> count/subtype) - Returns: Returns uid of the created item, only works on tiles.
doCreateItem(itemid, type/count, pos) - Returns: Returns uid of the created item, only works on tiles.
doDecayItem(uid)
doShowTextDialog(cid, itemid, text)
doPlayerRemoveMoney(cid, money)
doPlayerSendTextMessage(cid, MessageClasses, message)
doPlayerAddItemEx(cid, uid, <optional: default: 0> useCidPosOnFail)
doPlayerAddItem(uid, itemid, <optional> count/subtype) - Returns: Returns uid of the created item
doPlayerAddSoul(cid, soul)
doPlayerAddManaSpent(cid, mana)
doPlayerAddMana(cid, mana)
doCreatureAddHealth(cid, health)
doPlayerAddSkillTry(cid, skillid, n)
doSendAnimatedText(pos, text, color)
doSetItemSpecialDescription(uid, desc)
doSetItemText(uid, text)
doSetItemActionId(uid, actionid)
doChangeTypeItem(uid, newtype)
doSendDistanceShoot(frompos, topos, type)
doSendMagicEffect(pos, type)
doCreatureSay(cid, text, type)
doTransformItem(uid, toitemid, <optional> count/subtype)
doTeleportThing(cid, newpos, <optional> pushmove)
doPlayerSendDefaultCancel(cid, ReturnValue)
doRemoveCondition(cid, type)
doAddCondition(cid, condition)
doMonsterChangeTarget(cid)
doSetMonsterTarget(cid, target)
doCreatureChangeOutfit(cid, outfit)
doCreateNpc(name, pos)
doRelocate(pos, posTo) - Returns: Moves all moveable objects from pos to posTo
doAddContainerItemEx(uid, virtuid)
doSendTutorial(cid, tutorialid)
doCreatureSetLookDir(cid, direction)
doPlayerFeed(cid, food)
doRemoveItem(uid, <optional> n)
doAddMapMark(cid, pos, type, <optional> description)
doPlayerAddMoney(cid, money)
doPlayerChangeName(cid, newName)
doSetCreatureDirection(cid, direction)
doWaypointAddTemporial(name, pos)
//*SET
setHouseAccessList(houseid, listid, listtext)
setHouseOwner(houseid, ownerGUID)
setCombatArea(combat, area)
setCombatCondition(combat, condition)
setCombatParam(combat, key, value)
setConditionParam(condition, key, value)
setCombatCallBack(combat, key, function_name)
setCombatFormula(combat, type, mina, minb, maxa, maxb)
setConditionFormula(combat, mina, minb, maxa, maxb)
setGlobalStorageValue(valueid, newvalue)
setPlayerGroupId(cid, newGroupId)
setPlayerStorageValue(uid, valueid, newvalue)
//*IS
isPlayer(cid)
isCreature(cid)
isContainer(uid)
isMoveable(uid)
isSightClear(fromPos, toPos, floorCheck)
isValidUID(uid)
isPlayerGhost(cid)
isPlayerPzLocked(cid)
isDepot(uid)
isCorpse(uid)
isMovable(uid)
isItemMovable(itemid)
isItemMoveable(itemid)
isItemStackable(itemid)
isItemRune(itemid)
isItemDoor(itemid)
isItemContainer(itemid)
isItemFluidContainer(itemid)
isInArray(array, value)
//*MISC
broadcastMessage(message, type)
createCombatArea( {area}, <optional> {extArea} )
canPlayerWearOutfit(cid, looktype, addons)
hasProperty(uid, prop)
refreshMap()
cleanMap()
createConditionObject(type)
addDamageCondition(condition, rounds, time, value)
addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
createCombatObject()
numberToVariant(number)
stringToVariant(string)
positionToVariant(pos)
targetPositionToVariant(pos)
variantToNumber(var)
variantToString(var)
variantToPosition(var)
debugPrint(text)
addEvent(callback, delay, parameter)
stopEvent(eventid)
mayNotLogout(cid, value)
mayNotMove(cid, value)
saveData()
saveServer(), does the same thing as saveData()
escapeString(str)
registerCreatureEvent(uid, eventName)
queryTileAddThing(uid, pos, <optional> flags)
playerLearnInstantSpell(cid, name)
canPlayerLearnInstantSpell(cid, name)