Kristoffer
Web designer
Hello,
It seems like i can't open these kind of doors:
Some of the doors do neither say "The door seems to be sealed against unwanted intruders."
I cannot open any of this doors, neither the annihilator door, yalahari, farmine, all of them sealed doors.
Doors.lua
Actions.xml
Do anybody know how to fix this problem?
It seems like i can't open these kind of doors:
Some of the doors do neither say "The door seems to be sealed against unwanted intruders."
I cannot open any of this doors, neither the annihilator door, yalahari, farmine, all of them sealed doors.
Doors.lua
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isInArray(questDoors, item.itemid) == TRUE then
if getPlayerStorageValue(cid, item.actionid) ~= -1 then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end
return TRUE
elseif isInArray(levelDoors, item.itemid) == TRUE then
if item.actionid > 0 and getPlayerLevel(cid) >= item.actionid - 1000 then
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition, TRUE)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end
return TRUE
elseif isInArray(keys, item.itemid) == TRUE then
if itemEx.actionid > 0 then
if item.actionid == itemEx.actionid then
if doors[itemEx.itemid] ~= nil then
doTransformItem(itemEx.uid, doors[itemEx.itemid])
return TRUE
end
end
doPlayerSendCancel(cid, "The key does not match.")
return TRUE
end
return FALSE
elseif isInArray(horizontalOpenDoors, item.itemid) == TRUE then
local newPosition = toPosition
newPosition.y = newPosition.y + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if doorCreature.itemid ~= 0 then
if getTilePzInfo(doorPosition) == TRUE and getTilePzInfo(newPosition) == FALSE and doorCreature.uid ~= cid then
doPlayerSendCancel(cid, "Sorry, not possible.")
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if isInArray(openSpecialDoors, item.itemid) ~= TRUE then
doTransformItem(item.uid, item.itemid - 1)
end
end
return TRUE
end
doTransformItem(item.uid, item.itemid - 1)
return TRUE
elseif isInArray(verticalOpenDoors, item.itemid) == TRUE then
local newPosition = toPosition
newPosition.x = newPosition.x + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if doorCreature.itemid ~= 0 then
if getTilePzInfo(doorPosition) == TRUE and getTilePzInfo(newPosition) == FALSE and doorCreature.uid ~= cid then
doPlayerSendCancel(cid, "Sorry, not possible.")
else
doTeleportThing(doorCreature.uid, newPosition, TRUE)
if isInArray(openSpecialDoors, item.itemid) ~= TRUE then
doTransformItem(item.uid, item.itemid - 1)
end
end
return TRUE
end
doTransformItem(item.uid, item.itemid - 1)
return TRUE
elseif doors[item.itemid] ~= nil then
if item.actionid == 0 then
doTransformItem(item.uid, doors[item.itemid])
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
end
return TRUE
end
return FALSE
end
Actions.xml
Code:
<action fromid="1209" toid="1214" script="other/doors.lua"/>
<action fromid="1219" toid="1262" script="other/doors.lua"/>
<action fromid="1539" toid="1542" script="other/doors.lua"/>
<action fromid="2086" toid="2092" script="other/doors.lua"/>
<action fromid="3535" toid="3552" script="other/doors.lua"/>
<action fromid="4913" toid="4918" script="other/doors.lua"/>
<action fromid="5082" toid="5085" script="other/doors.lua"/>
<action fromid="5098" toid="5145" script="other/doors.lua"/>
<action fromid="5278" toid="5295" script="other/doors.lua"/>
<action fromid="5515" toid="5518" script="other/doors.lua"/>
<action fromid="5732" toid="5737" script="other/doors.lua"/>
<action fromid="5745" toid="5749" script="other/doors.lua"/>
<action fromid="6192" toid="6209" script="other/doors.lua"/>
<action fromid="6249" toid="6266" script="other/doors.lua"/>
<action fromid="6795" toid="6802" script="other/doors.lua"/>
<action fromid="6891" toid="6908" script="other/doors.lua"/>
<action fromid="7033" toid="7050" script="other/doors.lua"/>
<action fromid="7054" toid="7057" script="other/doors.lua"/>
<action fromid="8541" toid="8558" script="other/doors.lua"/>
<action fromid="9165" toid="9184" script="other/doors.lua"/>
<action fromid="9267" toid="9284" script="other/doors.lua"/>
<action itemid="10032" script="other/doors.lua" />
<action fromid="10268" toid="10285" script="other/doors.lua" />
<action fromid="10468" toid="10486" script="other/doors.lua" />
<action fromid="10775" toid="10777" script="other/doors.lua" />
<action fromid="10780" toid="10786" script="other/doors.lua" />
<action fromid="10789" toid="10792" script="other/doors.lua" />
<action fromid="12092" toid="12105" script="other/doors.lua" />
<action fromid="12188" toid="12190" script="other/doors.lua" />
<action fromid="12193" toid="12199" script="other/doors.lua" />
<action fromid="12202" toid="12205" script="other/doors.lua" />
<action fromid="19840" toid="19857" script="other/doors.lua" />
<action fromid="19980" toid="19997" script="other/doors.lua" />
<action fromid="20273" toid="20290" script="other/doors.lua" />
<action fromid="17235" toid="17238" script="other/doors.lua" />
<action fromid="18208" toid="18209" script="other/doors.lua" />
<action fromid="13020" toid="13023" script="other/doors.lua" />
<action fromid="14755" toid="14760" script="other/hive_doors1.lua" />
<action fromid="14767" toid="14771" script="other/hive_doors2.lua" />
Do anybody know how to fix this problem?