Open your data/lib/function.lua
Look for:
function isSorcerer(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isSorcerer: Player not found.")
return false
end
return (isInArray({1,5}, getPlayerVocation(cid)) == TRUE)
end
function isDruid(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isDruid: Player not found.")
return false
end
return (isInArray({2,6}, getPlayerVocation(cid)) == TRUE)
end
function isPaladin(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isPaladin: Player not found.")
return false
end
return (isInArray({3,7}, getPlayerVocation(cid)) == TRUE)
end
function isKnight(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isKnight: Player not found.")
return false
end
return (isInArray({4,8}, getPlayerVocation(cid)) == TRUE)
end
Change to:
function isSorcerer(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isSorcerer: Player not found.")
return false
end
return (isInArray({1,5,9}, getPlayerVocation(cid)) == TRUE)
end
function isDruid(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isDruid: Player not found.")
return false
end
return (isInArray({2,6,10}, getPlayerVocation(cid)) == TRUE)
end
function isPaladin(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isPaladin: Player not found.")
return false
end
return (isInArray({3,7,11}, getPlayerVocation(cid)) == TRUE)
end
function isKnight(cid)
if(isPlayer(cid) == FALSE) then
debugPrint("isKnight: Player not found.")
return false
end
return (isInArray({4,8,12}, getPlayerVocation(cid)) == TRUE)
end
That should work~