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Seeking Assistance: Retrieving SpriteID and ClientID Mapping

bengalien

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  • Goal: To retrieve a JSON file that maps SpriteIDs to their corresponding ClientIDs.
The Challenges:

While working on this project, I have encountered a challenge in understanding how the Assets Editor links SpriteIDs and ClientIDs internally. Although I can observe this mapping in the Assets Editor's graphical user interface, I have not been able to locate the specific code or logic within the source code that accomplishes this.

What I'm Looking For:

I am seeking assistance in the following ways:

  1. Guidance: If you have experience with the Assets Editor or similar applications, I would greatly appreciate any guidance on how to extract the SpriteID-ClientID mapping from the application's source code.
  2. Code Review: If you are skilled in reverse engineering or analyzing code, your expertise would be valuable in identifying the relevant portions of the source code responsible for this mapping.
  3. Suggestions: Any suggestions, tips, or insights on how to approach this task effectively would be highly appreciated.


Please reply to this thread or send me a direct message. Sharing your expertise and insights will greatly assist in achieving the project's goal.


Obtaining the SpriteID-ClientID mapping will be a significant milestone, and I am thankful for any help the OTLand community can provide.

Thank you for your time and consideration.

Best regards,
Roram
 
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