- Joined
- Dec 21, 2008
- Messages
- 37
- Reaction score
- 3
- Goal: To retrieve a JSON file that maps SpriteIDs to their corresponding ClientIDs.
While working on this project, I have encountered a challenge in understanding how the Assets Editor links SpriteIDs and ClientIDs internally. Although I can observe this mapping in the Assets Editor's graphical user interface, I have not been able to locate the specific code or logic within the source code that accomplishes this.
What I'm Looking For:
I am seeking assistance in the following ways:
- Guidance: If you have experience with the Assets Editor or similar applications, I would greatly appreciate any guidance on how to extract the SpriteID-ClientID mapping from the application's source code.
- Code Review: If you are skilled in reverse engineering or analyzing code, your expertise would be valuable in identifying the relevant portions of the source code responsible for this mapping.
- Suggestions: Any suggestions, tips, or insights on how to approach this task effectively would be highly appreciated.
Please reply to this thread or send me a direct message. Sharing your expertise and insights will greatly assist in achieving the project's goal.
Obtaining the SpriteID-ClientID mapping will be a significant milestone, and I am thankful for any help the OTLand community can provide.
Thank you for your time and consideration.
Best regards,
Roram