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Linux Segmentation Faul

manuel220

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Hi I'm running TFS 0.2.5 on Debian 5, almost 2 weeks after I started with the server (Now aprox 200 players online) , I'm getting "Segmentation Faul" error.

When I try to run gdb TheForgottenServer core.* I get:

Code:
This GDB was configured as "i486-linux-gnu"...
/armada/core.*: No such file or directory.
(gdb) bt
No stack.
(gdb)

UPDATE: I fixed this one with:
Code:
ulimit -c unlimited

And this is the dump:
Code:
#0  0x0819e459 in Thing::getTile ()



#0  0x0819e459 in Thing::getTile ()
#1  0x080d9fd7 in HouseTile::updateHouse ()
#2  0x080da0c1 in HouseTile::__addThing ()
#3  0x080b7ebb in Game::internalMoveItem ()
#4  0x080bcbaf in Game::playerMoveItem ()
#5  0x080bd04a in Game::playerMoveThing ()
#6  0x080cc1c2 in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, boost::_mfi::mf6<bool, Game, unsigned int, Position const&, unsigned short, unsigned char, Position const&, unsigned char>, boost::_bi::list7<boost::_bi::value<Game*>, boost::_bi::value<unsigned int>, boost::_bi::value<Position>, boost::_bi::value<unsigned short>, boost::_bi::value<unsigned char>, boost::_bi::value<Position>, boost::_bi::value<unsigned char> > >, void>::invoke ()
#7  0x0819dbcc in boost::function0<void, std::allocator<void> >::operator() ()
#8  0x0819d900 in Dispatcher::dispatcherThread ()
#9  0x001bbf3b in start_thread () from /lib/libpthread.so.0
#10 0x00859bee in clone () from /lib/libc.so.6


Any Idea what's causing the Crashes??
 
Last edited:
Just to let you know that I found that when a player stacks an specific item inside the house the server crashed. So to fix it I only removed that item from my server. =)
 
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