guiismiti
Well-Known Member
- Joined
- May 19, 2014
- Messages
- 313
- Solutions
- 3
- Reaction score
- 67
<SOLVED>
Hello,
I think this is the adequate board for the question.
I'm using TFS 1.2, and, like the title says, I want to place the loot in the depot of the player who dealt the most damage.
I'm doing this changing the exe code because I have no problems compiling it and I believe I'll just need to change a couple lines, which wouldn't be the case of doing this using lua scripts.
It should match the following conditions:
The killed creature must not be a player, and the killer must not be a monster.
I have found this in creature.cpp
My problem is, I don't know much of c++ syntax. I've been trying some "benchmarking", but no success so far. Since I spent a couple hours so far, I decided to ask for help.
Thanks in advance.
Edit #1:
I got it to work with
Now I only need to know the function used to determine if the victim is a player or if the killer is a monster.
Solution
I used this
When a player dies, killed by monster or player, the loot will stay in the body;
If a monster is killed by a party, the most damaging player gets the loot.
Hello,
I think this is the adequate board for the question.
I'm using TFS 1.2, and, like the title says, I want to place the loot in the depot of the player who dealt the most damage.
I'm doing this changing the exe code because I have no problems compiling it and I believe I'll just need to change a couple lines, which wouldn't be the case of doing this using lua scripts.
It should match the following conditions:
The killed creature must not be a player, and the killer must not be a monster.
I have found this in creature.cpp
Code:
if (corpse) {
dropLoot(corpse->getContainer(), _lastHitCreature);
}
My problem is, I don't know much of c++ syntax. I've been trying some "benchmarking", but no success so far. Since I spent a couple hours so far, I decided to ask for help.
Thanks in advance.
Edit #1:
I got it to work with
Code:
Player* looter = _lastHitCreature->getPlayer();
dropLoot(looter->getDepotChest(34, false), _lastHitCreature);
Now I only need to know the function used to determine if the victim is a player or if the killer is a monster.
Solution
I used this
Code:
if(Player* looter = _lastHitCreature->getPlayer())
dropLoot(looter->getDepotChest(34, false), _lastHitCreature);
else {
if (corpse) {
dropLoot(corpse->getContainer(), _lastHitCreature);
}
}
If a monster is killed by a party, the most damaging player gets the loot.
Last edited: