GDB:
Can help me?
(gdb)
#0 0x00000000005e4690 in Tile::__queryDestination (this=<value optimized out>, index=<value optimized out>, thing=<value optimized out>,
destItem=0x7fb9811fac00, flags=@0x7fb9811fabfc) at tile.cpp:868
#1 0x0000000000481b34 in Game::internalMoveCreature (this=<value optimized out>, actor=0x0, creature=0x5571be20, fromCylinder=<value optimized out>,
toCylinder=0x25b2bf90, flags=33) at game.cpp:1221
#2 0x000000000048328c in Game::internalMoveCreature (this=0x89e320, creature=0x5571be20, direction=<value optimized out>, flags=32) at game.cpp:1192
#3 0x00000000004616d4 in Creature:nWalk (this=0x5571be20) at creature.cpp:236
#4 0x00000000004835fe in Game::checkCreatureWalk (this=0x89e320, creatureId=<value optimized out>) at game.cpp:3997
#5 0x0000000000461d93 in boost::_mfi::mf1<void, Game, unsigned int>:perator() (function_obj_ptr=<value optimized out>)
at /usr/include/boost/bind/mem_fn_template.hpp:162
#6 operator()<boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list0> (function_obj_ptr=<value optimized out>) at /usr/include/boost/bind/bind.hpp:306
#7 boost::_bi::bind_t<void, boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list2<boost::_bi::value<Game*>, boost::_bi::value<unsigned int> > >:perator() (function_obj_ptr=<value optimized out>) at /usr/include/boost/bind/bind_template.hpp:20
#8 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list2<boost::_bi::value<Game*>, boost::_bi::value<unsigned int> > >, void>::invoke (function_obj_ptr=<value optimized out>) at /usr/include/boost/function/function_template.hpp:153
#9 0x00000000005ddfb7 in Task:perator()() ()
#10 0x00000000005dd45b in Dispatcher::dispatcherThread (p=<value optimized out>) at tasks.cpp:73
#11 0x00000000005b2ef2 in operator()<void (*)(void*), boost::_bi::list0> (this=0x7fb95bdd6b40) at /usr/include/boost/bind/bind.hpp:246
#12 boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > >:perator() (this=0x7fb95bdd6b40)
at /usr/include/boost/bind/bind_template.hpp:20
#13 boost::detail::thread_data<boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > > >::run (this=0x7fb95bdd6b40)
at /usr/include/boost/thread/detail/thread.hpp:56
#14 0x00007fb9847d3b70 in thread_proxy () from /usr/lib/libboost_thread.so.1.40.0
#15 0x00007fb9834d09ca in start_thread () from /lib/libpthread.so.0
#16 0x00007fb9837cd70d in clone () from /lib/libc.so.6
#17 0x0000000000000000 in ?? ()
(gdb)
#0 0x00000000005e4690 in Tile::__queryDestination (this=<value optimized out>, index=<value optimized out>, thing=<value optimized out>,
destItem=0x7fb9811fac00, flags=@0x7fb9811fabfc) at tile.cpp:868
#1 0x0000000000481b34 in Game::internalMoveCreature (this=<value optimized out>, actor=0x0, creature=0x5571be20, fromCylinder=<value optimized out>,
toCylinder=0x25b2bf90, flags=33) at game.cpp:1221
#2 0x000000000048328c in Game::internalMoveCreature (this=0x89e320, creature=0x5571be20, direction=<value optimized out>, flags=32) at game.cpp:1192
#3 0x00000000004616d4 in Creature:nWalk (this=0x5571be20) at creature.cpp:236
#4 0x00000000004835fe in Game::checkCreatureWalk (this=0x89e320, creatureId=<value optimized out>) at game.cpp:3997
#5 0x0000000000461d93 in boost::_mfi::mf1<void, Game, unsigned int>:perator() (function_obj_ptr=<value optimized out>)
at /usr/include/boost/bind/mem_fn_template.hpp:162
#6 operator()<boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list0> (function_obj_ptr=<value optimized out>) at /usr/include/boost/bind/bind.hpp:306
#7 boost::_bi::bind_t<void, boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list2<boost::_bi::value<Game*>, boost::_bi::value<unsigned int> > >:perator() (function_obj_ptr=<value optimized out>) at /usr/include/boost/bind/bind_template.hpp:20
#8 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list2<boost::_bi::value<Game*>, boost::_bi::value<unsigned int> > >, void>::invoke (function_obj_ptr=<value optimized out>) at /usr/include/boost/function/function_template.hpp:153
#9 0x00000000005ddfb7 in Task:perator()() ()
#10 0x00000000005dd45b in Dispatcher::dispatcherThread (p=<value optimized out>) at tasks.cpp:73
#11 0x00000000005b2ef2 in operator()<void (*)(void*), boost::_bi::list0> (this=0x7fb95bdd6b40) at /usr/include/boost/bind/bind.hpp:246
#12 boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > >:perator() (this=0x7fb95bdd6b40)
at /usr/include/boost/bind/bind_template.hpp:20
#13 boost::detail::thread_data<boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > > >::run (this=0x7fb95bdd6b40)
at /usr/include/boost/thread/detail/thread.hpp:56
#14 0x00007fb9847d3b70 in thread_proxy () from /usr/lib/libboost_thread.so.1.40.0
#15 0x00007fb9834d09ca in start_thread () from /lib/libpthread.so.0
#16 0x00007fb9837cd70d in clone () from /lib/libc.so.6
#17 0x0000000000000000 in ?? ()
(gdb)
#0 0x00000000005e4690 in Tile::__queryDestination (this=<value optimized out>, index=<value optimized out>, thing=<value optimized out>,
destItem=0x7fb9811fac00, flags=@0x7fb9811fabfc) at tile.cpp:868
#1 0x0000000000481b34 in Game::internalMoveCreature (this=<value optimized out>, actor=0x0, creature=0x5571be20, fromCylinder=<value optimized out>,
toCylinder=0x25b2bf90, flags=33) at game.cpp:1221
#2 0x000000000048328c in Game::internalMoveCreature (this=0x89e320, creature=0x5571be20, direction=<value optimized out>, flags=32) at game.cpp:1192
#3 0x00000000004616d4 in Creature:nWalk (this=0x5571be20) at creature.cpp:236
#4 0x00000000004835fe in Game::checkCreatureWalk (this=0x89e320, creatureId=<value optimized out>) at game.cpp:3997
#5 0x0000000000461d93 in boost::_mfi::mf1<void, Game, unsigned int>:perator() (function_obj_ptr=<value optimized out>)
at /usr/include/boost/bind/mem_fn_template.hpp:162
#6 operator()<boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list0> (function_obj_ptr=<value optimized out>) at /usr/include/boost/bind/bind.hpp:306
#7 boost::_bi::bind_t<void, boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list2<boost::_bi::value<Game*>, boost::_bi::value<unsigned int> > >:perator() (function_obj_ptr=<value optimized out>) at /usr/include/boost/bind/bind_template.hpp:20
#8 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf1<void, Game, unsigned int>, boost::_bi::list2<boost::_bi::value<Game*>, boost::_bi::value<unsigned int> > >, void>::invoke (function_obj_ptr=<value optimized out>) at /usr/include/boost/function/function_template.hpp:153
#9 0x00000000005ddfb7 in Task:perator()() ()
#10 0x00000000005dd45b in Dispatcher::dispatcherThread (p=<value optimized out>) at tasks.cpp:73
#11 0x00000000005b2ef2 in operator()<void (*)(void*), boost::_bi::list0> (this=0x7fb95bdd6b40) at /usr/include/boost/bind/bind.hpp:246
#12 boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > >:perator() (this=0x7fb95bdd6b40)
at /usr/include/boost/bind/bind_template.hpp:20
#13 boost::detail::thread_data<boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > > >::run (this=0x7fb95bdd6b40)
at /usr/include/boost/thread/detail/thread.hpp:56
#14 0x00007fb9847d3b70 in thread_proxy () from /usr/lib/libboost_thread.so.1.40.0
#15 0x00007fb9834d09ca in start_thread () from /lib/libpthread.so.0
#16 0x00007fb9837cd70d in clone () from /lib/libc.so.6
#17 0x0000000000000000 in ?? ()
(gdb) quit
Can help me?