Not sure if you are just trolling, but I think I made pretty clear that the first line was for the crash and the rest just for these warnings.
I wouldn't advice people to use uniqueids more than once since it gives warnings, could cause problems with scripts and there is simply no reason to do it since you can just use different ones or actionids.
The crash is most likely caused by the dll file, which is a quite common problem for people who are using this server.
If the problem is with the dll file(s), it can also be solved with the way 999109 posted.
I'm not trolling, like I said in a earlier post, if you're serious about a project it's better remove the warning functions directly from the C++.
using "other ones" seems easy yeah, but what about the day you've used all?
The biggest action-used server I've had is my current one "DarkOT" that are using more than 50,000 Uniqueids atm... and everytime I make an update, more is used.
use about 50-200 every update, 1 update every week, and you do that over a timespan of 8 years as the age of the files behind DarkOT is about to turn.
Easy math says I'd use 6,5k unique per year (AVG 50-200 = 125*52=6.5k), make that 8 years and we're up to 52,000 unique ids.
So with that said, lets assume I will continue like I've always done, and take it that I will do this shit for another 2 years, Oh shit... now I've used up all "original allowed unique ids" which is 100-65k.
Would you then again tell me "don't use double" and just left me hearbroken because I've used all and can't continue doing new stuffs...
But I can tell you a secret.. if you want shit to work the way you want, and make it harder for you to make bugs.. you start combining action ids with unique.
Me myself I designed a action system to sort all types of actions up between several files.
The actionfile tells what kind of shit is happening... in my case action-id 8000 = quest in mainland, 7000 = quest in Rook..
All my quests is using actionid 8000 or 7000.
then it's the sub-systems that listens for the unique ids, which make sure you wont get demon helmet in amazon quest and vice versa.
All switches are also on the same action id with multiple unique separating them. but in the switches unique's may match the quests one =)
Do you understand my point now then?
And if it seems like I'm bitching against you, that's not my point, my point is to give you a new perspective and hope you consider it and let that new perspective help you to gain more experiences in the future how to handle coding.
Edit:
In your world, I'm allowed to use 65k action ids, and 65k unique ids.
In total you may do 130,000 stuffs in your server.
In my world I'm allowed to use all action ids and unique ids combined.
That's 65,000 * 65,000.
So I'm allowed to do 4,225,000,000 stuffs before I'm running out of action/unique ids.