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Linux Server Crash

Necrox Guy

Necroxia Online Support
Joined
Feb 18, 2009
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Hello, I'm running a server on Linux, and something the server is crashing, this is the report thing

0xb7fb3410 in __kernel_vsyscall ()
#1 0xb7941085 in raise () from /lib/tls/i686/cmov/libc.so.6
#2 0xb7942a01 in abort () from /lib/tls/i686/cmov/libc.so.6
#3 0xb7b51480 in __gnu_cxx::__verbose_terminate_handler ()
from /usr/lib/libstdc++.so.6
#4 0xb7b4ed05 in ?? () from /usr/lib/libstdc++.so.6
#5 0xb7b4ed42 in std::terminate () from /usr/lib/libstdc++.so.6
#6 0xb7b4ee6a in __cxa_throw () from /usr/lib/libstdc++.so.6
#7 0xb7b4f49e in operator new () from /usr/lib/libstdc++.so.6
#8 0x081988b9 in OutputMessagePool::getOutputMessage (this=0x827c900,
protocol=0x7033b58, autosend=true) at outputmessage.cpp:225
#9 0x081b9952 in Protocol::getOutputBuffer (this=0x7033b58) at protocol.cpp:79
#10 0x081bab58 in ProtocolGame::sendMagicEffect (this=0x7033b58,
pos=@0xb635cf94, type=14 '\016') at protocolgame.cpp:2148
#11 0x080ad0dd in Game::addMagicEffect (this=0x8280b80, list=@0x702bed8,
pos=@0xb635cf94, effect=14 '\016', ghostMode=false) at player.h:599
#12 0x080ad13a in Game::addMagicEffect (this=0x8280b80, pos=@0xb635cf94,
effect=<value optimized out>, ghostMode=false) at game.cpp:4312
#13 0x0812b9f7 in LuaScriptInterface::luaDoSendMagicEffect (L=0xb185e90)
at luascript.cpp:3086
#14 0xb7f8e902 in ?? () from /usr/lib/liblua5.1.so.0
#15 0xb7f98eb3 in ?? () from /usr/lib/liblua5.1.so.0
#16 0xb7f8eda0 in ?? () from /usr/lib/liblua5.1.so.0
#17 0xb7f8a511 in ?? () from /usr/lib/liblua5.1.so.0
#18 0xb7f8e463 in ?? () from /usr/lib/liblua5.1.so.0
#19 0xb7f8e4c8 in ?? () from /usr/lib/liblua5.1.so.0
#20 0xb7f8a374 in lua_pcall () from /usr/lib/liblua5.1.so.0
#21 0x08152fc2 in LuaScriptInterface::callFunction (this=0xb185828, nParams=1)
at luascript.cpp:814
#22 0x081532e9 in LuaScriptInterface::executeTimerEvent (this=0xb185828,
eventIndex=4408787) at luascript.cpp:767
#23 0x08159d2a in boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void, boost::_mfi::mf1<void, LuaScriptInterface, unsigned int>, boost::_bi::list2<boost::_bi::value<LuaScriptInterface*>, boost::_bi::value<unsigned int> > >, void>::invoke (function_obj_ptr=@0xb5aa16d0)
at /usr/include/boost/bind/mem_fn_template.hpp:162
#24 0x08205118 in boost::function0<void, std::allocator<void> >::eek:perator() (
this=0x1787) at /usr/include/boost/function/function_template.hpp:692
#25 0x08204ea3 in Dispatcher::dispatcherThread (p=0x0) at tasks.h:35
#26 0xb79034fb in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
#27 0xb79ece5e in clone () from /lib/tls/i686/cmov/libc.so.6

It seems to be a problem with the function SendMagicEffect in my scripts but i'm not so sure, any help?

@ I'm using TFS 0.3.1 PL 2
 
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