Fifflaren
Art of Conquest
- Joined
- Dec 11, 2018
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QuestWorlds
So I started working on a new project around 1 month ago. I call the project QuestWorlds.
The main idea of QuestWorlds is a heavy storybased server, heavily inspired by aqW.
(The name was honestly a mistake)
We will reword the name in a later stage.
Content
There is a main story with alot of sidequests and pvp arena.
You dont need to follow the main story to progress. You can jump forward or backward or ignore the story however you want but the story is linked to all the main areas of the world where you find new items or spawns.
Vocation or in this case classes
We will also remove the idea of 4 main vocations.
There will be alot of diffrent classes as we call them wich all have up to 6 unique skills they can use to fit your playstyle.
There will be 4 starter classes tho.
Rogue
A class with high attackspeed lower defence.
Weapon used : Dagger(s). No shield!
Equipment : Light armor, armor you can easily move around in.
Bonus : High speed.
4 spells.
Warrior
A class with high attackpower with slower attackspeed and high defence.
Weapon used : Heavier weapon(Sword,Axe,Club) and shield.
Equipment : Heavier armor that has higher defence but lower speed.
Bonus : High attackpower.
4 spells.
Wizard
A class with high magicpower and weak defence.
Weapon used : MagicWand. 1 Handed.
Equipment : Robe, no heavy armors.
Bonus : Distancing area attacks.
4 spells.
Healer
A class with the ability to heal friends and boost hunts.
Weapon used : Spellbook, Orb.
Equipment : Robe, no heavy armors.
Bonus : Has healing spell. Can boost teammates defence!
4 spells.
As you can see we removed the basic Tibia spells and remade it all!
We even removed the probably mostly used spell of all time "exura" we thaught that "exura" wouldnt fit on a class as "rogue" who is supposed to be squishy for example so we removed the spell completely with the others.
Q
What do you think should we keep spells as exani tera for all classes or make them class based or removed them completely and rely on parcels and ropes?
You get classes by doing quests. For exampel we based (an unnamed class) on Aqw "Void Highlord".
For people who have played Aqw you probably know about "Void Highlord". For those who dont know what "Void Highlord" is :
Its obv a class in Aqw, but its a little special. It takes extreamly long time to farm for it, (not to brag, I got it) .
But anyways you get it by doing this extreamly long quest that was basically a task to gather rare items from monsters and other smaller quests to then turn the items in for parts for the class. You had to do do the quest 16 times cuz you needed 16 items combined with 2 other rare items to get it!
(Daily quests involved)
This is ofcourse nothing we plan on adding but this is a pretty good example on what we intend on doing with the classes.
You do simpler quests and tasks to get a class.
Example we have an Egyptian town
In that town you can speak to a npc who will teach you the art of archery if you help him gather 5 rare creature heads.
EX
Dragon
Chaos Bear
Orc Overlord
Minotaur leader
Chaos spider
Q
How do we balance skills? Do we remove skills and rework how damage output works or do we set the same skilling on all skills for every voc? Suggestions!
Consepc and ideas
This is heavily based around Aqws Evil, Good and Chaos.
To remember the story is custom writen and the orders are all custom made, no characters copy pasted or reused!
Evil
Lord Maximus felt betrayed by the Good king Altimore so he decided to leave Priestorwich and create his own empire.
to create an empire he needed men so he seeked help from the Necromencers but they all refused to leave king Altimores side.
In anger slaughterd the young hero the order of necremancers.
Maximus fell back after he had realised what he had done, he dropped his sword and fell. Something changed in Maximus that day he didnt feel regret about what he had just done, he felt proud.
Maximus learnt the ancient Evil power and created his own army of the undead.
Good
The Good is (FOR NOW) Apkhan, Priestorwich, Elmrise and the old Farms.
Priestorwich is the capital of all good with the almighty king Altimore as the ruler.
This havent allways been a happy place to live, before Altimore was there another king, a king feared not loved!
Altimore came from a farmers family but already as a child he proved himself to be a master with the sword.
Altimore took matters in his own hands and together with the people did he dethrone and execute the former king.
to bring peace to the lands once more. the former king's two sons (Marvin and Maximus) both became princes of Priestorwich.
Chaos
Danger level : Unknown.
Good or Evil : Unkown
Intentions : Unkown
Leader : Unkown
Powerfullness : Unmatchable!
All thats known about the Chaos is that only once have they been defeated and that was under the protections of the Gods.
Alot will obv change and thats not anyway near all the story around everything but its what we have as of 2020-04-14.
Map
Fully custom map! Nothing ever seen before.
Monsters, creatures
Reused rl tibia sprites for the most part, custom does exsist and will be more added! Every stat and drop will be custom and reworked!
Items
We dont sprite our own items but my new friend @Thorn does.
Items for classes etc will be custom but we wont be remaking every single sprite used in the game.
Items will be reused tex
Axe is used to cut tree
pick is used to mine iron ore.
Project is only 1 month old and there is alot more I would like to add but I would like to hear opinions, Is this a good or bad idea.
Should we rethink the idea of classes instead of standrard vocations?
Should we rethink the idea of a main story the player can follow?
How will we balance classes in pvp arena? Suggestions please.
is it too similar to Aqw? What can we change to make it more unique?
This will be updated or fixed later as time goes.
So I started working on a new project around 1 month ago. I call the project QuestWorlds.
The main idea of QuestWorlds is a heavy storybased server, heavily inspired by aqW.
(The name was honestly a mistake)
We will reword the name in a later stage.
Content
There is a main story with alot of sidequests and pvp arena.
You dont need to follow the main story to progress. You can jump forward or backward or ignore the story however you want but the story is linked to all the main areas of the world where you find new items or spawns.
Vocation or in this case classes
We will also remove the idea of 4 main vocations.
There will be alot of diffrent classes as we call them wich all have up to 6 unique skills they can use to fit your playstyle.
There will be 4 starter classes tho.
Rogue
A class with high attackspeed lower defence.
Weapon used : Dagger(s). No shield!
Equipment : Light armor, armor you can easily move around in.
Bonus : High speed.
4 spells.
Warrior
A class with high attackpower with slower attackspeed and high defence.
Weapon used : Heavier weapon(Sword,Axe,Club) and shield.
Equipment : Heavier armor that has higher defence but lower speed.
Bonus : High attackpower.
4 spells.
Wizard
A class with high magicpower and weak defence.
Weapon used : MagicWand. 1 Handed.
Equipment : Robe, no heavy armors.
Bonus : Distancing area attacks.
4 spells.
Healer
A class with the ability to heal friends and boost hunts.
Weapon used : Spellbook, Orb.
Equipment : Robe, no heavy armors.
Bonus : Has healing spell. Can boost teammates defence!
4 spells.
As you can see we removed the basic Tibia spells and remade it all!
We even removed the probably mostly used spell of all time "exura" we thaught that "exura" wouldnt fit on a class as "rogue" who is supposed to be squishy for example so we removed the spell completely with the others.
Q
What do you think should we keep spells as exani tera for all classes or make them class based or removed them completely and rely on parcels and ropes?
You get classes by doing quests. For exampel we based (an unnamed class) on Aqw "Void Highlord".
For people who have played Aqw you probably know about "Void Highlord". For those who dont know what "Void Highlord" is :
Its obv a class in Aqw, but its a little special. It takes extreamly long time to farm for it, (not to brag, I got it) .
But anyways you get it by doing this extreamly long quest that was basically a task to gather rare items from monsters and other smaller quests to then turn the items in for parts for the class. You had to do do the quest 16 times cuz you needed 16 items combined with 2 other rare items to get it!
(Daily quests involved)
This is ofcourse nothing we plan on adding but this is a pretty good example on what we intend on doing with the classes.
You do simpler quests and tasks to get a class.
Example we have an Egyptian town
In that town you can speak to a npc who will teach you the art of archery if you help him gather 5 rare creature heads.
EX
Dragon
Chaos Bear
Orc Overlord
Minotaur leader
Chaos spider
Q
How do we balance skills? Do we remove skills and rework how damage output works or do we set the same skilling on all skills for every voc? Suggestions!
Consepc and ideas
This is heavily based around Aqws Evil, Good and Chaos.
To remember the story is custom writen and the orders are all custom made, no characters copy pasted or reused!
Evil
Lord Maximus felt betrayed by the Good king Altimore so he decided to leave Priestorwich and create his own empire.
to create an empire he needed men so he seeked help from the Necromencers but they all refused to leave king Altimores side.
In anger slaughterd the young hero the order of necremancers.
Maximus fell back after he had realised what he had done, he dropped his sword and fell. Something changed in Maximus that day he didnt feel regret about what he had just done, he felt proud.
Maximus learnt the ancient Evil power and created his own army of the undead.
Good
The Good is (FOR NOW) Apkhan, Priestorwich, Elmrise and the old Farms.
Priestorwich is the capital of all good with the almighty king Altimore as the ruler.
This havent allways been a happy place to live, before Altimore was there another king, a king feared not loved!
Altimore came from a farmers family but already as a child he proved himself to be a master with the sword.
Altimore took matters in his own hands and together with the people did he dethrone and execute the former king.
to bring peace to the lands once more. the former king's two sons (Marvin and Maximus) both became princes of Priestorwich.
Chaos
Danger level : Unknown.
Good or Evil : Unkown
Intentions : Unkown
Leader : Unkown
Powerfullness : Unmatchable!
All thats known about the Chaos is that only once have they been defeated and that was under the protections of the Gods.
Alot will obv change and thats not anyway near all the story around everything but its what we have as of 2020-04-14.
Map
Fully custom map! Nothing ever seen before.
Monsters, creatures
Reused rl tibia sprites for the most part, custom does exsist and will be more added! Every stat and drop will be custom and reworked!
Items
We dont sprite our own items but my new friend @Thorn does.
Items for classes etc will be custom but we wont be remaking every single sprite used in the game.
Items will be reused tex
Axe is used to cut tree
pick is used to mine iron ore.
Project is only 1 month old and there is alot more I would like to add but I would like to hear opinions, Is this a good or bad idea.
Should we rethink the idea of classes instead of standrard vocations?
Should we rethink the idea of a main story the player can follow?
How will we balance classes in pvp arena? Suggestions please.
is it too similar to Aqw? What can we change to make it more unique?
This will be updated or fixed later as time goes.
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