function onAdvance(player, skill, oldLevel, newLevel)
if skill == SKILL_LEVEL and oldLevel < newLevel then
local message = string.format("%s has advanced to level %d!", player:getName(), newLevel)
Game.broadcastMessage(message, MESSAGE_STATUS_CONSOLE_YELLOW)
end
return true
end
<event type="advance" name="levelup" script="levelup.lua" />
can this be rewriten for revscripts please ?LUA:function onAdvance(player, skill, oldLevel, newLevel) if skill == SKILL_LEVEL and oldLevel < newLevel then local message = string.format("%s has advanced to level %d!", player:getName(), newLevel) Game.broadcastMessage(message, MESSAGE_STATUS_CONSOLE_YELLOW) end return true end
start there. use chat gpt to do the rest for you. I am no longer wasting credit on this stuff.XML:<event type="advance" name="levelup" script="levelup.lua" />
can this be rewriten for revscripts please ?
-- local creatureevent = CreatureEvent("eventName")
function onAdvance(player, skill, oldLevel, newLevel)
-- function creatureevent.onAdvance(player, skill, oldLevel, newLevel)
if skill == SKILL_LEVEL and oldLevel < newLevel then
local message = string.format("%s has advanced to level %d!", player:getName(), newLevel)
Game.broadcastMessage(message, MESSAGE_STATUS_CONSOLE_YELLOW)
end
return true
end
-- creatureevent:register()
like 100 time in otland and outside i tell people that im total blind fuck in codes... and + i dont even like it, more like hate it cuz it messes my head and messes my real work head.... thats why i barely touch scripts, more mapping and content making..Im suprised you still dont know how to rewrite to revscript
You just need to add two extra lines and edit one line
LUA:-- local creatureevent = CreatureEvent("eventName") function onAdvance(player, skill, oldLevel, newLevel) -- function creatureevent.onAdvance(player, skill, oldLevel, newLevel) if skill == SKILL_LEVEL and oldLevel < newLevel then local message = string.format("%s has advanced to level %d!", player:getName(), newLevel) Game.broadcastMessage(message, MESSAGE_STATUS_CONSOLE_YELLOW) end return true end -- creatureevent:register()
Its the same for action, movements and what ever else exists
If something doesnt work, message me![]()
like 100 time in otland and outside i tell people that im total blind fuck in codes...