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Server not recognized as online

hakeee

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Joined
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Location
sweden
(This might be the wrong place to ask this)
Hello, I have a server with the newest version of tfs 1.0 and otservlist dont regognize it as online.
I can add the server to the list and it says "last time online" is the same as added date but the server have been online for some time.

The normal ports,
login = 7171
game = 7172
status = 7171

I have tested other server for example tfs 0.3.6 just to se that it works and it does, the same ports and everything is used exept the server engine.

Is there something new wth tfs 1.0 that otservlist do not recognize?
I would really want it to be online on otservlist because a server with no players is no fun :/
 
Yes, here it is:
(I replaced my original database setings)
Code:
-- Combat settings
-- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
worldType = "pvp"
hotkeyAimbotEnabled = "yes"
protectionLevel = 1
killsToRedSkull = 3
killsToBlackSkull = 6
pzLocked = 60000
removeAmmoWhenUsingDistanceWeapon = "yes"
removeChargesFromRunes = "yes"
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 15 * 60 * 1000
stairJumpExhaustion = 2000
experienceByKillingPlayers = "no"
expFromPlayersLevelRange = 75
noDamageToSameLookfeet = "no"

-- addEvent issue tracking, tells you if there is something wrong.
-- It can also convert wrong formated addEvents.
warnUnsafeScripts = "no"
convertUnsafeScripts = "no"

-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
ip = "83.254.216.160"
bindOnlyGlobalAddress = "no"
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 500
motd = "Welcome to The Forgotten Server!"
onePlayerOnlinePerAccount = "yes"
allowClones = "no"
serverName = "Forgotten"
statusTimeout = 0
replaceKickOnLogin = "yes"
passwordType = "sha1"
maxPacketsPerSecond = 35
-- Default 25, 35 for ctrl-walk with localhost

-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1

-- Houses
-- NOTE: set housePriceEachSQM to -1 to disable the ingame buy house functionality
housePriceEachSQM = 1000
houseRentPeriod = "never"

-- Item Usage
timeBetweenActions = 200
timeBetweenExActions = 1000

-- Map
-- NOTE: set mapName WITHOUT .otbm at the end
mapName = "realmap"
mapAuthor = "Komic"

-- Market
marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = "yes"
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100

-- MySQL
mysqlHost = "localhost"
mysqlUser = "xxx"
mysqlPass = "xxx"
mysqlDatabase = ""
mysqlPort = 3306
mysqlSock = "/run/mysqld/mysqld.sock"

-- Misc.
allowChangeOutfit = "yes"
freePremium = "yes"
kickIdlePlayerAfterMinutes = 15
maxMessageBuffer = 4
emoteSpells = "yes"

-- Rates
-- NOTE: rateExp is not used if you have enabled stages in data/XML/stages.xml
rateExp = 75.0
rateSkill = 30.0
rateLoot = 5.0
rateMagic = 20.0
rateSpawn = 2.5

-- Monsters
deSpawnRange = 2
deSpawnRadius = 50

-- Stamina
staminaSystem = "yes"
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 1.0
staminaThresholdOnlyPremium = "yes"

-- Scripts
warnUnsafeScripts = "no"
convertUnsafeScripts = "no"

-- Startup
-- NOTE: defaultPriority only works on Windows and sets process priority.
defaultPriority = "high"
startupDatabaseOptimization = "no"

-- Status server information
ownerName = ""
ownerEmail = ""
url = "http://otland.net/"
location = "Sweden"
 
Can other people join your server and how long is your server added now? It sometimes can take a while.
 
Yes other people can join and play and ive had it online for like 10 days before and then i tried to delete it and add it again to see if the 8.6 ot worked and it did so i changed back to this tfs 1.0 again (some source changes to make it 10.59) but no hanged so the status protocol stuff.

The server is recognized by otlist.net as online and all info is correct there(the stuff it asks the server for, like players online)
 
Yes the release version of tfs 1.0 with no changes at all is working, now i need to find the problem with my changes :/ thx
Im gonna report back if i find the way to reproduce this problem by slowly add the features i have on my server
 
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