GM Sp00n
New Member
- Joined
- Sep 1, 2008
- Messages
- 15
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Right now I'm running TFS on a W2K3 platform only. Apache, the database and the gameserver is running on it. When approaching 450+ players, the server begins to lag. (duhhh)
So, solution: put apache and the database on a linux server. But what kind of hardware do you guys propose I use? The database use is 50% read and 50% write, right? Once a player logs in their data gets readed from the DB, once he/she logs out the data is inserted again? Or how does it actually work? This is because the more reads: the more caching is possible, more writes equals less caching. Our DB size is 400MB right now and growing.
So when looking @ CPU, RAM, HDD, etc. What would you guys propose I use?
So, solution: put apache and the database on a linux server. But what kind of hardware do you guys propose I use? The database use is 50% read and 50% write, right? Once a player logs in their data gets readed from the DB, once he/she logs out the data is inserted again? Or how does it actually work? This is because the more reads: the more caching is possible, more writes equals less caching. Our DB size is 400MB right now and growing.
So when looking @ CPU, RAM, HDD, etc. What would you guys propose I use?