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Server stop after 10h uptime

sessam

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Joined
Dec 28, 2009
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EN:

Hello.
I need a diagnosis of your server. I have my own project and I noticed that if the server is powered on for more than 10 hours is not possible to log him ... Account Maker shows that it is online.

Tfs Engine 0.4

69906124.png

96484989.png



PL:
Witam.
Potrzebuję diagnozę swojego serwera. Mam swój projekt i zauważyłem że jeżeli serwer będzie włączony przez ponad 10 godzin nie da się na niego zalogować... Account Maker pokazuje że jest online.

Silnik tfs 0.4

69906124.png

96484989.png

Jakieś propozycje?


Sorry my bad English :>
 
Last edited:
dodaj kilka zer do globalevents ... tam gdzie masz save... bo za czesto masz save
Code:
<globalevent name="save" interval="7200000" event="script" value="save.lua"/>
pomoglem daj rep
 
dodaj kilka zer do globalevents ... tam gdzie masz save... bo za czesto masz save
Code:
<globalevent name="save" interval="7200000" event="script" value="save.lua"/>
pomoglem daj rep

Zapis robi mi się co godzinę :) Wiem ale nie to go boli. Popatrz na zdjęcia.


Record server I get every hour:) I know but it hurts him. Look a the picture.


More?
 
I'm not sure ,maybe your TFS lost connection.
But save complete therefore it's not problem with lost connection.
So try to use another type of : houseDataStorage
 
Hmmm.
But not every time you write an engine to do that. This comes at exactly ten o'clock when the engine starts. The motor still works, carries out further provisions, cleaning, maps, etc. But throw all the players and you can not log on to the server. I looked at "globalsave"in "config.lua" but it does not ...

@edit

Please look my config.lua

Code:
	-- Connection config
	worldId = 0
	ip = "censorship"
	bindOnlyConfiguredIpAddress = false
	loginPort = 7171
	gamePort = 7172
	loginTries = 10
	retryTimeout = 5 * 1000
	loginTimeout = 60 * 1000
	maxPlayers = 1000
	motd = "censorship"
	displayOnOrOffAtCharlist = false
	onePlayerOnlinePerAccount = false
	allowClones = false
	serverName = "censorship"
	loginMessage = "censorship"
	statusTimeout = 5 * 60 * 1000
	replaceKickOnLogin = true
	forceSlowConnectionsToDisconnect = false
	loginOnlyWithLoginServer = false
	premiumPlayerSkipWaitList = false

and

Code:
	-- Saving-related
	saveGlobalStorage = false
	useHouseDataStorage = true
	storePlayerDirection = true

and :D

Code:
	-- Global save
	globalSaveEnabled = false
	globalSaveHour = 2
	globalSaveMinute = 30
	shutdownAtGlobalSave = false
	cleanMapAtGlobalSave = false
 
Last edited:
problem solved!
if someone had the same problem as I just set
Code:
	-- Saving-related
	saveGlobalStorage = false
	useHouseDataStorage = false
	storePlayerDirection = true

jupi.png


thanks!
 
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