int LuaScriptInterface::luaSetPlayerExpRate(lua_State *L)
{
uint32_t rate = popNumber(L);
uint32_t cid = popNumber(L);
ScriptEnviroment* env = getScriptEnv();
Player* player = env->getPlayerByUID(cid);
if(player){
player->changePlayerExpRate(rate);
lua_pushnumber(L, LUA_ERROR);
}
else{
reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND));
lua_pushnumber(L, LUA_ERROR);
}
return 1;
}