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Shadow’s Free scripting services

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Sorry everybody i hadn't enough time to continue your requests but i will be working on them one by one again start from tomorrow.

Cheers!
 
Sorry everybody i hadn't enough time to continue your requests but i will be working on them one by one again start from tomorrow.

Cheers!
I have a request of sending back the 170USD you owe me.
 
Sorry everybody i hadn't enough time to continue your requests but i will be working on them one by one again start from tomorrow.

Cheers!
there's something that would be a masterpiece for every retro server..
a good quiver system :D

what we already have, is, basically, you put a container on ammo_slot and make the game look inside this container for ammunition...
but, the problem is that you can put more containers inside this "quiver" (it's a normal container xD) and you can have infinite slots for ammunition.

so, i suggest:
make a real quiver, an item/container that you only can put ammunition inside :)
 
what about an !invite, !join party talkaction,
where player invites people via talkaction !invite player_x2 and the 2nd player recive a mesage like " player_XX has invite you to a party, to accept the invitation type !join player_xx"
:)
Sorry for the delay :)
 
Enjoying the opportunity to request a Castle War script for Revscripts.

One like this, maybe?
 
Hello everybody,
Last week words are spreading that im not capable of scripting/programming where its absolutely not the case, ppl loves interacting with drama even tho they don’t understand shit, so i decided to do free scripts For anybody willing to use this opportunity, to request a script you need to understand the following :

1) your request should be direct.

2) don’t include actionids or itemids for the code i will implement the logic and you will implement it into your server

3) All codes are OTBR/TFS supported

4) you need you explain as clear as possible
and as small paragraph as possible too

5) requesting a script doesn’t mean i agreed to write it

6) finally, all requests will be shared in thread in resources and links will be sent on this post.

Cheers! It looks like a good day start :)
Hi.

I need a script so that I can make a personal quest-npc. So that the player can get a mission to go somewhere else and talk with someone.

For example:

-Player: Hi
-NPC: Hello PLAYER. Did you hear this rumor?
-Player: rumor
  • NPC: (example answer) did you know that the king is giving out reward for the one who can find out who is stealing bananas from him, and I know who it is, and you seem to need a coin or two. Go confront the King's Guard and all the rest will go natural! Do you want to do it?
  • Player: yes

And then a quest update comes in log like "the banana thief" and then the quest will tell you to confront the King's Guard. You do so by doing this:

  • Player: Hi
  • King's Guard NPC: Hello there citizen! Do you want to report a crime?
  • Player: Yes
  • Kings Guard: what do you want to report?
Player: confront

Etc etc.

Thanks in advance if this is something you want to do :☺️ peace out 💯
Post automatically merged:

And if the npc can ask to get an item and deliver it to him/her or another npc would be awesome too
 
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1.- spell that spams an alert before being cast (tutorialsquares).
2.- a script that serves as a global event, when you kill X number of monsters (all monsters count), a teleport opens in the temple giving players access to the area where a boss will appear.
 
Hi.

I need a script so that I can make a personal quest-npc. So that the player can get a mission to go somewhere else and talk with someone.

For example:

-Player: Hi
-NPC: Hello PLAYER. Did you hear this rumor?
-Player: rumor
  • NPC: (example answer) did you know that the king is giving out reward for the one who can find out who is stealing bananas from him, and I know who it is, and you seem to need a coin or two. Go confront the King's Guard and all the rest will go natural! Do you want to do it?
  • Player: yes

And then a quest update comes in log like "the banana thief" and then the quest will tell you to confront the King's Guard. You do so by doing this:

  • Player: Hi
  • King's Guard NPC: Hello there citizen! Do you want to report a crime?
  • Player: Yes
  • Kings Guard: what do you want to report?
Player: confront

Etc etc.

Thanks in advance if this is something you want to do :☺️ peace out 💯
Post automatically merged:

And if the npc can ask to get an item and deliver it to him/her or another npc would be awesome too
Like @Evil Puncker said the OP doesn't exist anymore, you should open a request thread for this. But anyways, do the following:

  • Search for a quest that has the same behave, that follows the storage structure you're looking for.
  • Create new storages for the quest at lib/core/storages.lua, and add the quest stages at xml/quests.lua

For example, here's Grof the Guard from Inquisition

You can see that lines like this makes the quest progression,. simply modify to what you need.
Lua:
player:setStorageValue(PlayerStorageKeys.TheInquisition.Mission01, player:getStorageValue(PlayerStorageKeys.TheInquisition.Mission01) + 1) -- The Inquisition Questlog- "Mission 1: Interrogation"

And the most important tip, use ORTS2 datapack from github. Practially it has every quest from cipsoft (and what you're requesting is like almost every cipsoft roleplay quest).

1.- spell that spams an alert before being cast (tutorialsquares).
2.- a script that serves as a global event, when you kill X number of monsters (all monsters count), a teleport opens in the temple giving players access to the area where a boss will appear.

Check this TFS 1.X+ - Monster counter tfs 1.5 8.6 (https://otland.net/threads/monster-counter-tfs-1-5-8-6.279548/#post-2684783)
Just try to craft the globalevent based on the storage given in monsterKilledCount

Can't help you more guys, this thread shouldn't be bumped so the next time open a request in the corresponding forum
Regards!
 
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