Hello, I would like someone to rewrite this script I mean that the current player could swim if he had a premmy I would like to change so that the player could swim with the promotion ie. (Elite Knight) (Master Sorcer) etc. so that players with the same bonus could not swim
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local travelNode = keywordHandler:addKeyword({'expguard'}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage back to Exp Guard?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premmy = true, level = 9999999999, cost = 0, destination = Position(432, 125, 7) })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, reset = true, text = 'We would like to serve you some time.'})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'I can travel you to {expguard}.'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I can travel you to {expguard}.'})
npcHandler:addModule(FocusModule:new())