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Shitsofts mapping failures

Lawl. Train me in mapping XD im from germany and speak fluent german :O
But they might aswell just take Mycos/Blackstone/eiserne from germany !

mycos is blackstone ;d
 
xD lol they dont know how to talk english to give someone a simple map order to map?

Mappers at CipSoft aren't just mappers, they content developers. They have to think of things such as quests, themes, stories and so forth to fit the area.
But yes, back ontopic, a lot of their map has errors, thankfully most don't affect gameplay.
 
Hunting Ground Changes - Tibia Council
Cipsoft said:
In February this year, we informed you about a new initiative to improve Tibia with your help. Therefore, we started a new project, the Tibia Council.

The first Tibia Council group focused on hunting grounds, and we would like to take the opportunity to thank all council members for their dedicated work, their constructive and creative feedback. Also, a big thank you to all players who gave constructive feedback via the corresponding thread in the Auditorium or on the Gameplay board.

During the last weeks, our content team evaluated your feedback and worked on the changes regarding certain hunting grounds. Now, that we are done with the internal testing there is no reason to wait any longer. Therefore, we will release a new patch with tomorrow's server save including the following changes:

New hunting grounds:


Ankrahmun surroundings: a terramite dungeon was added in the desert.
Nibelor: a new dungeon with ice golems and crystal spiders was added.
Port Hope - Tiquanda: a new carniphila dungeon can be found in the jungle.
Svargrond Barbarian Camp: a new hunting area with ice golems, crystal spiders, and ice witches was created.
Svargrond Formorgar Glacier: dungeons with stone golems, gargoyles, frost dragons, frost dragon hatchlings, crystal spiders, and quara scouts were added. Also, the environment was changed a bit.
Svargrond surroundings: a new special mammoth cave was added.
Yalahar: a new hunting ground with war golems was placed in the Factory Quarter.
Zao Muggy Plains: a new dungeon with lizard chosens was implemented.
Zao Steppe: a new area with gnarlhounds was added.

Changes on existing hunting grounds:


Ankrahmun Oasis Tomb
Edron Wyvern Hill
Laguna Island
Tiquanda
Svargrond Barbarian Camp
Svargrond Formorgar Cave
Svargrond Formorgar Glacier
Svargrond Formorgar Mines
Yalahar Factory Quarter
Zao Razachai
Zao Steppe

Please note that some of the adjustments on the existing hunting grounds are minor and hard to notice, while other changes might be very obvious. Also, we advise you to be careful while exploring the new dungeons and the changed areas.

In addition, we adjusted the loot of several monsters, and edited the spell behaviour and armour of carniphilas. We have also moved the NPC Buddel from east of the barbarian camp to north of the barbarian camp.

For further information concerning the hunting ground changes, please have a look at the corresponding thread on the Council board.
The new patch will download automatically when you log into the game. If you experience any problems, you can also download the new stand-alone client version 9.86 from our download section.

Please note that the preview worlds Aurora and Aurera are not part of this update.

Have fun!
Your Community Managers
huntingground_1_framed_small.png


huntingground_2_framed_small.png

They're improving maps :p
 
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