local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.8, 2.1, 1.9, 2)
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(distanceCombat, COMBAT_FORMULA_SKILL, 1.8, 2.1, 1.9, 2)
function onUseWeapon(cid, var)
if(getDistanceBetween(cid, getCreatureTarget(cid) >=2)) then
return doCombat(cid, distanceCombat, var)
end
return doCombat(cid, combat, var)
end