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GlobalEvent shop.lua for TFS 1.0

Gesior.pl

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As title says, it's shop.lua globalevent modified to work on TFS 1.0
Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 18
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if(result_plr ~= false) then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name")))
            if(cid) then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local received_item = 0
                local full_weight = 0
                if(add_item_type == 'container') then
                    container_weight = getItemWeight(container_id, 1)
                    if(isItemRune(itemtogive_id)) then
                        items_weight = container_count * getItemWeight(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    if(isItemRune(itemtogive_id)) then
                        full_weight = getItemWeight(itemtogive_id, 1)
                    else
                        full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if(full_weight <= free_cap) then
                    if(add_item_type == 'container') then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while(iter ~= container_count) do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end
 
I use TFS 1.0 and gesior 2012 that accepts tfs 1.0, however I can not add an item to buy on the website

however I can not put the item on sale at the shop website offer, so the points that have appeared in the account
already tried to add the items in the shop admin
and so has a message as
I recommend you to add items and containers by this script:
and a link explaining how to install your shop for TFS 0.3 and 0.4

already tried adding manual also, the database table z_shop_offer and was unable to add the item successfully, but the site does not show up the item just keeps showing only the amounts of points,

already tried also to add talkactions / addshop in your tutorial but without success but also believe that it is to be using TFS 1.0

maybe you could tell me where I'm wrong? why not popped the item to sell on the site?
 
Code:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/add_shop_talkaction.lua:onSay
data/talkactions/scripts/add_shop_talkaction.lua:2: attempt to call global 'getC
reatureLookPosition' (a nil value)
stack traceback:
[C]: in function 'getCreatureLookPosition'
data/talkactions/scripts/add_shop_talkaction.lua:2: in function <data/ta
lkactions/scripts/add_shop_talkaction.lua:1>
 
Code:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/add_shop_talkaction.lua:onSay
data/talkactions/scripts/add_shop_talkaction.lua:2: attempt to call global 'getC
reatureLookPosition' (a nil value)
stack traceback:
[C]: in function 'getCreatureLookPosition'
data/talkactions/scripts/add_shop_talkaction.lua:2: in function <data/ta
lkactions/scripts/add_shop_talkaction.lua:1>

Don't is talkactions, is globalevents.
 
Code:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/add_shop_talkaction.lua:onSay
data/talkactions/scripts/add_shop_talkaction.lua:2: attempt to call global 'getC
reatureLookPosition' (a nil value)
stack traceback:
[C]: in function 'getCreatureLookPosition'
data/talkactions/scripts/add_shop_talkaction.lua:2: in function <data/ta
lkactions/scripts/add_shop_talkaction.lua:1>
same problem did u know how to fix it?
 
Still doesnt work for me - "Not realized yet."

Any ideas why ?
 
Last edited by a moderator:
As title says, it's shop.lua globalevent modified to work on TFS 1.0
Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 18
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if(result_plr ~= false) then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name")))
            if(cid) then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local received_item = 0
                local full_weight = 0
                if(add_item_type == 'container') then
                    container_weight = getItemWeight(container_id, 1)
                    if(isItemRune(itemtogive_id)) then
                        items_weight = container_count * getItemWeight(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    if(isItemRune(itemtogive_id)) then
                        full_weight = getItemWeight(itemtogive_id, 1)
                    else
                        full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if(full_weight <= free_cap) then
                    if(add_item_type == 'container') then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while(iter ~= container_count) do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end
still dont work for Tfs 1.2
 

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