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Windows Shop System Gesior AAC

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Ok so heres the problem. Shop etc works great but when you buy the item you want. It doesnt give it to the char.

So here comes info what I use.

Windows Vista 64 bits.
Xampp 1.7.1
Gesior-AAC 0.6.2
TFS 0.3.6


I've been testing the thread made by Gesior but It just didnt work for me.


How can I fix it?
 
idk witch one distro you use but its not tfs if it says:

[23/02/2012 11:12:16] [Error - GlobalEvent Interface]
[23/02/2012 11:12:16] data/globalevents/scripts/shop.luanThink
[23/02/2012 11:12:16] Description:
[23/02/2012 11:12:16] data/globalevents/scripts/shop.lua:43: attempt to call field 'query' (a nil value)
[23/02/2012 11:12:16] stack traceback:
[23/02/2012 11:12:16] data/globalevents/scripts/shop.lua:43: in function <data/globalevents/scripts/shop.lua:7>
[23/02/2012 11:12:16] [Error - GlobalEvents::think] Couldn't execute event: shop

attempt to call field 'query'

query - function that send/update your server notes to your DB. If it says /\ it means your exe don't have it. If you have source you can take a look for this functions. Or you can take a look for another shop.lua, maybe next one will support your exe QUERY. As i remember db.executeQuery is default function in TFS so idk witch one engine you try to use.
 
Ok so heres the problem. Shop etc works great but when you buy the item you want. It doesnt give it to the char.

So here comes info what I use.

Windows Vista 64 bits.
Xampp 1.7.1
Gesior-AAC 0.6.2
TFS 0.3.6


I've been testing the thread made by Gesior but It just didnt work for me.


How can I fix it?

Go to data/globalevents/scripts Make a LUA and name it Shop.lua


And paste this:

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end

Go back go to Data/Globalevents/and hit the globalevents.xml

and paste this:

<globalevent name="shop" interval="30" event="script" value="shop.lua"/>

I don't know how to make PHP sorry..
 
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