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CreatureEvent Show Quests Completed onLook

Hey haw edit it to make if i look at urself i will se ?
if i check yourself it not work
 
Doesn't work for me i use Tfs 0.3.6 i added it as exact whas described. <_<
Code:
[03/05/2010 14:09:55] [Error - LuaScriptInterface::loadFile] cannot open data/creaturescripts/scripts/quests.lua: No such file or directory
[03/05/2010 14:09:55] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/quests.lua)
[03/05/2010 14:09:55] cannot open data/creaturescripts/scripts/quests.lua: No such file or directory
 
Last edited:
Cool.

Works perfectly on TFS 0.4 latest rev.
 
Already have it on Frags?
Like Counter Strike? or any FPS ?

He frags is 15/0 (15 Kills 0 Deaths)

anyone can make it? :p~~
 
If you have debug on 0.4, replace
Code:
doPlayerSendTextMessage(cid, 27, getPlayerName(thing.uid) .. " has completed " .. #completed .. "/" .. #quests .. " quests.")
for
Code:
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, getPlayerName(thing.uid) .. " has completed " .. #completed .. "/" .. #quests .. " quests.")
 
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