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[Showcase] New modifications (OTClient + TFS)

11. Item Sets (Download Here)
Another addition known in lots of MMORPG games. By equipping items that are part of a set, bonuses are activated if more parts of the same set are equipped. You can use any item that can be equipped to be part of a set. There are 28 different bonuses that can be added. You can equip different parts of different sets and still get bonuses from all of them.
very kind of you to share all this, thank you
I hope that at some point you post this beautiful tooltip :p
 
you really remind myself back in the day I still cared about about the community. I didn't had any server so everything I did, I posted.
Keep up the great work.
 
11. Town Portals (Download Here)
More Diablo style additions. This time Town Portals. Scrolls that can be used to create a portal that will teleport us back to our town. If we use special portal in a town, we can get back to where we created our portal (which then will be removed).
Nice idea like it :D
 
1. Items Tooltip WORK IN PROGRESS
- Displays item sprite, name, item type (sword, armor etc.), base stats (attack, defense, armor, range, hit chance etc.), abilities (elemental damage and protection) and item weight.
OrNurWX.gif

2. Advanced Trading WORK IN PROGRESS
- Replaces old trading system with new one, allowing to add and remove items from trading window.
bjKkuxC.gif
Can i buy that's 2 system?
 
13. Upgrade System (Download Here)
Tibia has flat, dull, boring and not fun items system, time to change it. Expand your server with a lot of possibilities to make grinding more satisfying. No more useless items laying around and being ignored by others, now every item can be powerful. Using special crystals, items can be upgraded with new stats and powerful attributes. New property - Item Level - which is based on player level, attributes and their values are based on that level.

 
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I'm really looking forward for that "shiny effect" in the items (shown in resource orbs video) and for the tooltip thing. You are doing a great job here.
 
Hello @oen432; just to let you know that I (and many others too!) follow your job and are happy to see the showcases you show us.
Please do not mind relatively "low number of people liking / writing" in this thread, there are more of us who remain silent ;)

Keep up good work.
 
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Hello @oen432; just to let you know that I (and any others too!) follow your job and are happy to see the showcases you show us.
Please do not mind relatively "low number of people liking / writing" in this thread, there are more of us who remain silent ;)

Keep up good work.
Thanks, appreciate all of the support from you guys. Even if there are 5 or 500 of you, as long as someone is watching then I'm happy.
 
Hello @oen432; just to let you know that I (and many others too!) follow your job and are happy to see the showcases you show us.
Please do not mind relatively "low number of people liking / writing" in this thread, there are more of us who remain silent ;)

Keep up good work.

+1
 
Hello,

I'll post here (or edit this post once in a while) new modifications I've made to OTClient and TFS.
I'm trying to use Lua as little as possible and make most modifications using C++ for better performance and easier usage.
At some point I'll post tutorials on how to create some of these modifications.

1. Items Tooltip WORK IN PROGRESS
- Displays item sprite, name, item type (sword, armor etc.), base stats (attack, defense, armor, range, hit chance etc.), abilities (elemental damage and protection) and item weight.
OrNurWX.gif

2. Advanced Trading WORK IN PROGRESS
- Replaces old trading system with new one, allowing to add and remove items from trading window.
bjKkuxC.gif

3. Combo Spells
New attributes to add in spells.xml - comboTo and comboFrom.
comboTo - next spell to cast
comboFrom - allow casting only if spell of that id was cast in last 3 seconds
Example with combo one > combo two > combo three.
XML:
<instant group="attack" spellid="200" comboTo="201" name="Combo Spell One" words="combo one" level="1" mana="0" premium="0" range="6" casterTargetOrDirection="1" blockwalls="1" cooldown="2000" groupcooldown="2000" needlearn="0" script="combo/one.lua">
    <vocation name="Sorcerer" />
</instant>
<instant group="attack" spellid="201" comboTo="202" comboFrom="200" name="Combo Spell Two" words="combo two" level="1" mana="0" premium="0" range="6" direction="1" blockwalls="1" cooldown="2000" groupcooldown="2000" needlearn="0" script="combo/two.lua">
    <vocation name="Sorcerer" />
</instant>
<instant group="attack" spellid="202" comboFrom="201" name="Combo Spell Three" words="combo three" level="1" mana="0" premium="0" range="6" casterTargetOrDirection="1" blockwalls="1" cooldown="2000" groupcooldown="2000" needlearn="0" script="combo/three.lua">
    <vocation name="Sorcerer" />
</instant>
Sorry for the sound, forgot to mute OBS.

4. Friendly Monsters
They are not summons, they won't harm players or NPCs but they will attack monsters and monsters can attack them. Can be customized as any other monster - look, stats, attacks etc.

5. Incantation Spells
Special spells that have to be cast in specific order to work. This is close to Combo Spells but not exactly. Combo Spells are used on cast while Incantation are used after X seconds or after last Incantation spell is used. I hope this video will explain it better.

6. Player Progressbar
White bar below players health bar. Can be used on server side and sent to the player via lua player:setProgressbar(duration) where duration is time (in ms) for the bar to shrink (0 = remove bar). That allows for various usage that you will see in the future.

7. Teleportation Crystal
Teleports back to your city temple after 8 seconds. Movement, attacking or being attacked will cancel teleportation.

8. Shrines (Download Here)
Can be placed on the map with Action ID that is connected to specific effect, like bonus damage. Upon activation by player, shrine is deactivated and player gets whatever bonus is assigned to that shrine. Every 1 minute, shrines will try to recharge (% chance per shrine, everything is configurable). Shrines that are not active are indicated by smoke (poof) effect. Right now there are 4 shrines - Damage Bonus, Protection Bonus, Regeneration and Experience Bonus. Upon Logout or Death, shrine effects are removed from the player.

More coming soon! Follow this thread as this post will be edited with more stuff.
Easily one of the most impressive collection of features I've seen, great work!!
 
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