• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Solved Simple question about vocations.xml

Thorn

Spriting since 2013
Joined
Sep 24, 2012
Messages
2,203
Solutions
1
Reaction score
922
Location
Chile
Hello guys, im not sure if this is the area where to ask simple questions...but i have a question about vocations.xml, in this part to be exact:

Code:
defense="1.0" armor="1.0"

can anyone explain me the diference between defense and armor?
also
if i change this, does this apply to all players with that vocation? or it only starts applying with new created characters?

i want to make knights more resistant to damage, magic and physical, and im not sure how to do it, that's why i ask

thanks!!

tfs 1.3
 
Last edited:
TL;DR
Defense = Defense value of your shield plus your weapon modifier or defense value of your two-handed weapon
Armor = Sum of all your set arm value (helmet, boots, legs, armor)
 
TL;DR
Defense = Defense value of your shield plus your weapon modifier or defense value of your two-handed weapon
Armor = Sum of all your set arm value (helmet, boots, legs, armor)
thanks!!!
and do you know if this apply to all players with that vocation? or it only starts applying with new created characters?
 
Back
Top