[1] = function(cid, pos) --Fire Trap
doCombatAreaHealth(cid, COMBAT_FIREDAMAGE, pos, nil, 100, 200, CONST_ME_FIREAREA)
return true
end,
[2] = function(cid, pos) --Energy Trap
doCombatAreaHealth(cid, COMBAT_ENERGYDAMAGE, pos, nil, 100, 200, CONST_ME_ENERGYHIT)
return true
end,
[3] = function(cid, pos) --Ice Trap
doCombatAreaHealth(cid, COMBAT_ICEDAMAGE, pos, nil, 100, 200, CONST_ME_ICEATTACK)
return true
end,
[4] = function(cid, pos) --Earth Trap
doCombatAreaHealth(cid, COMBAT_EARTHDAMAGE, pos, nil, 100, 200, CONST_ME_CARNIPHILA)