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Lua Skill pull not pull tfs 1.2

bonfim25

New Member
Joined
Jan 17, 2011
Messages
15
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Location
Brazil
I used the 0.4 tfs and this spell pulled the monsters and players, but in tfs 1.2 it does not pull, it's the damage and the effect and not the error in any distro.
Code:
local exception = {"Trainer"}

local function doPushCreature(target, cid)
  if target > 0 then
    local position = getThingPos(cid)
    local fromPosition = getThingPos(target)
    local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1))
    local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1))
    local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z}
    if queryTileAddThing(target, toPosition) == 1 and getTileInfo(toPosition).house == false then
      doTeleportThing(target, toPosition)
    end
    end
end
local spell = {}
spell.config = {
    [1] = {
   damageType = 1,
   areaEffect = 47,
   area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
   } 
    },
    [2] = {
   damageType = 1,
   areaEffect = 47,
   area = {
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 1, 0, 0, 0, 1, 0},
   {0, 1, 0, 2, 0, 1, 0},
   {0, 1, 0, 0, 0, 1, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 0, 0, 0, 0, 0}
   } 
    },
    [3] = {
   damageType = 1,
   areaEffect = 35,
   area = {
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 1, 2, 1, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 0, 0, 0, 0, 0}
   } 
    }
}
spell.combats = {}
for _, config in ipairs(spell.config) do
    local combat = createCombatObject()
    setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType)
    setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect)
    setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -4, 0, -4.7, 0)
    function onTargetCreature(cid, target)
   doPushCreature(target, cid)
    end
    setCombatCallback(combat, 4, "onTargetCreature")
    setCombatArea(combat, createCombatArea(config.area))
    table.insert(spell.combats, combat)
end
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
    for n = 1, #spell.combats do
   addEvent(doCombat, (n * 120), cid.uid, spell.combats[n], var)
    end
    return true
end
 
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