You cannot increase the limit of skills if you're using Cipsoft tibia. Since they are using some kind of bit system that limits that. And the magic number is 255 <--- else it will just count down if you try to add more or you will get a tibia crash.How can i decrease losing exp in skills when dying, and the limit of skills how can i increase it?
Using Client 8.6//TFS 0.4.
Its the data type not a bit system.You cannot increase the limit of skills if you're using Cipsoft tibia. Since they are using some kind of bit system that limits that. And the magic number is 255 <--- else it will just count down if you try to add more or you will get a tibia crash.
Jajajajaj :*Its the data type not a bit system.![]()
So magic/skills Limit is 255?
What about Decreasing losing EXP at skills/magic when character dies?
@Codex NG
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "open"
protectionLevel = 1
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = false
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
you can put deathloss to 0 and add custom values onDeathI miss the times when everything was in loss_experience, loss_skills, loss_container columns![]()
I guess thats not the same as the columns in players table, but w/e I dont need this anywayyou can put deathloss to 0 and add custom values onDeath
Deathlostpercent isn't it level lose? I need to lose exp normally but about magic and skills no lose exp.It is in the config.lua
Code:-- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "open" protectionLevel = 1 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10
deathLostPercent = 10
So use an onDeath or an onPrepareDeath script.Deathlostpercent isn't it level lose? I need to lose exp normally but about magic and skills no lose exp.
onDeath(cid, corpse, deathList)
onPrepareDeath(cid, deathList)
-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1
to set Sample Druid/sorc/etc to 0 at lose_skills/mana and worked good, my question is.SQL:UPDATE `players` SET `loss_mana` = 0, `loss_skills` = 0;