sucibob
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- Mar 28, 2017
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I used to have skills rates 10 magic level 5
config.lua
Until i found this skills stages script: CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/)
But it broke a movemment i used to use:
How to make it change skills depending on player skill stages?
I tried it:
What should i do?
config.lua
Code:
rateSkill = 10.0
rateMagic = 5.0
Until i found this skills stages script: CreatureEvent - Skills & magic level stages (https://otland.net/threads/skills-magic-level-stages.49165/)
But it broke a movemment i used to use:
Code:
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
setPlayerStorageValue(cid, 17000, 5)
doPlayerSetRate(cid, SKILL_FIST, 5)
doPlayerSetRate(cid, SKILL_CLUB, 5)
doPlayerSetRate(cid, SKILL_SWORD, 5)
doPlayerSetRate(cid, SKILL_AXE, 5)
doPlayerSetRate(cid, SKILL_DISTANCE, 5)
doPlayerSetRate(cid, SKILL_SHIELD, 5)
doPlayerSetRate(cid, SKILL_FISHING, 5)
doPlayerSetRate(cid, SKILL__MAGLEVEL, 25)
return true
end
function onStepOut(cid, item, position, fromPosition)
setPlayerStorageValue(cid, 17000, 0)
doPlayerSetRate(cid, SKILL_FIST, 10)
doPlayerSetRate(cid, SKILL_CLUB, 10)
doPlayerSetRate(cid, SKILL_SWORD, 10)
doPlayerSetRate(cid, SKILL_AXE, 10)
doPlayerSetRate(cid, SKILL_DISTANCE, 10)
doPlayerSetRate(cid, SKILL_SHIELD, 10)
doPlayerSetRate(cid, SKILL_FISHING, 10)
doPlayerSetRate(cid, SKILL__MAGLEVEL, 5)
return true
end
How to make it change skills depending on player skill stages?
I tried it:
Code:
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua")
local mlRates = skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel
local fistRates = skillInfo[SKILL_FIST] * skillConfig.skill
local clubRates = skillInfo[SKILL_CLUB] * skillConfig.skill
local swordRates = skillInfo[SKILL_SWORD] * skillConfig.skill
local axeRates = skillInfo[SKILL_AXE] * skillConfig.skill
local distRates = skillInfo[SKILL_DISTANCE] * skillConfig.skill
local shieldRates = skillInfo[SKILL_SHIELD] * skillConfig.skill
local fishingRates = skillInfo[SKILL_FISHING] * skillConfig.skill
print(mlRates)
print(swordRates)
setPlayerStorageValue(cid, 17000, 1)
doPlayerSetRate(cid, SKILL_FIST, 1)
doPlayerSetRate(cid, SKILL_CLUB, 1)
doPlayerSetRate(cid, SKILL_SWORD, 1)
doPlayerSetRate(cid, SKILL_AXE, 1)
doPlayerSetRate(cid, SKILL_DISTANCE, 1)
doPlayerSetRate(cid, SKILL_SHIELD, 1)
doPlayerSetRate(cid, SKILL_FISHING, 1)
doPlayerSetRate(cid, SKILL__MAGLEVEL, 0.5)
return true
end
function onStepOut(cid, item, position, fromPosition)
setPlayerStorageValue(cid, 17000, 0)
doPlayerSetRate(cid, SKILL_FIST, 2)
doPlayerSetRate(cid, SKILL_CLUB, 2)
doPlayerSetRate(cid, SKILL_SWORD, 2)
doPlayerSetRate(cid, SKILL_AXE, 2)
doPlayerSetRate(cid, SKILL_DISTANCE, 2)
doPlayerSetRate(cid, SKILL_SHIELD, 2)
doPlayerSetRate(cid, SKILL_FISHING, 2)
doPlayerSetRate(cid, SKILL__MAGLEVEL, 1)
return true
end
Code:
[2:11:44.270] [Error - MoveEvents Interface]
[2:11:44.270] data/movements/scripts/trainers_room.lua:onStepIn
[2:11:44.270] Description:
[2:11:44.270] data/movements/scripts/trainers_room.lua:3: attempt to index global 'skillInfo' (a nil value)
[2:11:44.271] stack traceback:
[2:11:44.271] data/movements/scripts/trainers_room.lua:3: in function <data/movements/scripts/trainers_room.lua:1>
[2:11:44.271] [C]: in function 'doTeleportThing'
[2:11:44.271] data/movements/scripts/trainerstp.lua:12: in function <data/movements/scripts/trainerstp.lua:1>
What should i do?