Powtreeman
Member
I need both scripts for obsidian knife skinning and blessed wooden steak since the ones that come with 1.0 dont work.
This is what I have in actions
<action itemid="5908" script="tools/skinning.lua"/>
Heres my skinning script.
This is what I have in actions
<action itemid="5908" script="tools/skinning.lua"/>
Heres my skinning script.
Code:
local SKINS = {
[5908] = {
-- Minotaurs
[2830] = {25, 5878},
[2871] = {25, 5878},
[2866] = {25, 5878},
[2876] = {25, 5878},
[3090] = {25, 5878},
-- Low Class Lizards
[4259] = {25, 5876},
[4262] = {25, 5876},
[4256] = {25, 5876},
-- High Class Lizards
[11288] = {25, 5876},
[11280] = {25, 5876},
[11272] = {25, 5876},
[11284] = {25, 5876},
-- Dragons
[3104] = {25, 5877},
[2844] = {25, 5877},
-- Dragon Lords
[2881] = {25, 5948},
-- Behemoths
[2931] = { { 10, 5930 }, { 35, 5893 } },
-- Bone Beasts
[3031] = {25, 5925},
-- The Mutated Pumpkin
[8961] = { { 5, 7487 }, { 10, 7737 }, { 20, 6492 }, { 30, 8860 }, { 45, 2683 }, { 60, 2096 }, { 90, 9005, 50 } }
},
[5942] = {
-- Demon
[2916] = {25, 5906},
-- Vampire
[2956] = {25, 5905}
}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if (itemEx.itemid == 9010) then
if (getPlayerStorageValue(cid, 10003) < 1) then
doPlayerAddItem(cid, 8310, 1)
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
setPlayerStorageValue(cid, 10003, 1)
else
doCreatureSay(cid, "You cannot skin the corpse more than once.", TALKTYPE_ORANGE_1)
end
return true
else
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
local skin = SKINS[item.itemid][itemEx.itemid]
if(skin == nil) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
local random, effect, transform = math.random(1, 100000), CONST_ME_MAGIC_GREEN, true
if(type(skin[1]) == 'table') then
local added = false
for _, _skin in ipairs(skin) do
if(random <= _skin[1]) then
doPlayerAddItem(cid, _skin[2], _skin[3] or 1)
added = true
break
end
end
if(not added and itemEx.itemid == 8961) then
effect = CONST_ME_POFF
transform = false
end
elseif(random <= skin[1]) then
doPlayerAddItem(cid, skin[2], skin[3] or 1)
else
effect = CONST_ME_POFF
end
doSendMagicEffect(toPosition, effect)
if(transform) then
doTransformItem(itemEx.uid, itemEx.itemid + 1)
end
return true
end