function onUse(cid, item, frompos, item2, topos)
local nonremskulls = -- These are the skulls it cant remove. If player has any of these, the rune wont work.
{
white = SKULL_WHITE
}
if isInArray(nonremskulls, getPlayerSkullType(cid)) then
doPlayerSendCancel(cid,"You can't remove this type of skull.")
doSendMagicEffect(getPlayerPosition(cid),2)
else
doCreatureSetSkullType(cid,0)
doPlayerSendTextMessage(cid,27,"Your frags & your skull have been removed, thanks for donating!")
doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED)
doSendAnimatedText(getPlayerPosition(cid), "Removed!", 180)
doRemoveItem(item.uid, 1)
return TRUE
end
end