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Skull atribute for creatures in TFS 1.0?

dominique120

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What is the attribute for creatures skull in TFS 1.0?

I use this:
<flag skull="5"/>

But I get this:
[Warning - Monsters::loadMonster] Unknown flag attribute: skull. data/monster/Dominique.xml

So what should I use?
 
There is no such attribute in TFS 1.0, check monsters.cpp

Ohh well to bad then. I hope its added in a later commit.

Do you know anything about this?
Code:
[Error - Monsters::deserializeSpell] - Burning Hunter - Unknown spell name: sudden death
[Warning - Monsters::loadMonster] Cant load spell. data/monster/znm4/burning hunter.xml

This works fine in 0.4 so I can assume the spell exists.
Here is my spells.xml: http://pastebin.com/YtncaGLv (a bit messy and still in 0.4 format)
And the creature: http://pastebin.com/vkbHUqKF
 
Replace the attack with this
Code:
<attack name="death" interval="2000" chance="100" range="7" min="-1319" max="-1866">
    <attribute key="shootEffect" value="suddendeath"/>
    <attribute key="areaEffect" value="mortarea"/>
</attack>
 
Last edited:
Replace the attack with this
Code:
<attack name="physical" interval="2000" chance="100" range="7" min="-1319" max="-1866">
    <attribute key="shootEffect" value="suddendeath"/>
    <attribute key="areaEffect" value="mortarea"/>
</attack>
Like this?
mJsv8YO.png
 
You can replace the healing with this.

Code:
        <defense name="healing" interval="4000" chance="30" min="3100" max="5800">
        </defense>
This part is optional. Its if you want the healing effect to show.
Code:
<attribute key="areaEffect" value="blueshimmer"/>
 
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