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Lua Skull systems for frag rank TFS 1.2

War-Ots

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Joined
Feb 17, 2016
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Hello on more time

I know alot of people have asked things like that and I have already read their post and cound not find a solution for me so here it is:
in login.lua on function onLogin(player) I tried to add something like this to test if the skulls were setted correctly, but when I log in nothing happens
Code:
    local frags = player:getStorageValue(fragStor)
    print("say elo"..frags.."in if")
                        if frags >= 3 and frags < 4 then
                        player:setSkull(SKULL_YELLOW)
                    elseif frags >= 5  and frags < 6 then
                        player:setSkull(SKULL_GREEN)
                    elseif frags >= 7 and frags < 8 then
                        player:setSkull(SKULL_WHITE)
                    elseif frags >= 9 and frags < 10 then
                        player:setSkull(SKULL_RED)
                    elseif frags > 11 then
                        player:setSkull(SKULL_BLACK)
            end
(added the prints to see if frags were counted correctly and yes they were)

Then I tried to do it on onKill function and I did something like this:

Code:
.
more code
.
local frags = player:getStorageValue(fragStor)
print("see frags"..frags.."end print frags)
if frags <100 then
print("entered inside of if")
player:setSkull(SKULL_GREEN)
print("leaving if)
end
.
.
more code

Every prints were donne correctly but nothing happens, I am afraid that function setSkull is not working or I am not using it correctly.

Any help? Thanks!
 
his onLook is fine, but it doesnt seem like giving a player a skull works when gametype is pvp-e
Yeah I agree with you but I can try change something onLook.. But I guess something is sources is blocking the skull when server is PVP-E type
 
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