• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua Skull systems for frag rank TFS 1.2

War-Ots

New Member
Joined
Feb 17, 2016
Messages
29
Reaction score
2
Hello on more time

I know alot of people have asked things like that and I have already read their post and cound not find a solution for me so here it is:
in login.lua on function onLogin(player) I tried to add something like this to test if the skulls were setted correctly, but when I log in nothing happens
Code:
    local frags = player:getStorageValue(fragStor)
    print("say elo"..frags.."in if")
                        if frags >= 3 and frags < 4 then
                        player:setSkull(SKULL_YELLOW)
                    elseif frags >= 5  and frags < 6 then
                        player:setSkull(SKULL_GREEN)
                    elseif frags >= 7 and frags < 8 then
                        player:setSkull(SKULL_WHITE)
                    elseif frags >= 9 and frags < 10 then
                        player:setSkull(SKULL_RED)
                    elseif frags > 11 then
                        player:setSkull(SKULL_BLACK)
            end
(added the prints to see if frags were counted correctly and yes they were)

Then I tried to do it on onKill function and I did something like this:

Code:
.
more code
.
local frags = player:getStorageValue(fragStor)
print("see frags"..frags.."end print frags)
if frags <100 then
print("entered inside of if")
player:setSkull(SKULL_GREEN)
print("leaving if)
end
.
.
more code

Every prints were donne correctly but nothing happens, I am afraid that function setSkull is not working or I am not using it correctly.

Any help? Thanks!
 
Back
Top