Im using this system in my server
Action - [TFS 1.1] - Slot system
it's work fine for a time and then
error
TFS 1.2 10.99
Action - [TFS 1.1] - Slot system
Lua:
local conf = {
maxSlotCount=3,
ignoredIds={25880, 25882, 25885, 25886, 25884, 25887, 25888, 26274, 26287, 26306, 26309, 26303, 26296, 26316, 26299, 26294, 26279, 26289, 26285, 26269, 26257, 26258, 26271, 26286, 26291, 26281, 26295, 26301}
}
function choose(...)
local arg = {...}
return arg[math.random(1,#arg)]
end
function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
if cid:getExhaustion(1000) <= 0 then
cid:setExhaustion(1000, 5)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You\'re exhausted for: '..cid:getExhaustion(1000)..' seconds.')
return true
end
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if isInArray(conf.ignoredIds, itemEx.itemid) or
isItemStackable(itemEx.uid) or
itemEx.itemid == 0 or
itemEx.type > 1 or
not(isArmor(itemEx.uid) or isWeapon(itemEx.uid) or isShield(itemEx.uid)) then
return doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Este item nao pode receber encantamento.")
end
if isCreature(itemEx.uid) then
return false
end
local nam = Item(itemEx.uid):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION)
function getper()
local n = 5
for i=5,10 do
n = n+math.random(0,10)
if n < 30*i then
break
end
end
return n
end
function getSlotCount(nam)
local c = 0
for _ in nam:gmatch('%[(.-)%]') do
c = c+1
end
return c
end
if getSlotCount(nam) < conf.maxSlotCount then
local l = choose('hp','mp','ml','melee','shield','dist')
local p = getper()
doSendMagicEffect(toPosition,30)
nam = nam..' ['..l..'.+'..p..'%]'
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,l..'.+'..p..'%')
doSetItemSpecialDescription(itemEx.uid, nam)
doRemoveItem(item.uid,1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,"Slot limit reached.")
end
return true
end
Code:
local conditionMP,conditionHP,conditionML,conditionCLUB,conditionSHI,conditionDIST,conditionAMP = {},{},{},{},{},{},{}
for i=1,300 do
conditionHP[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionHP[i], CONDITION_PARAM_SUBID, 50)
setConditionParam(conditionHP[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionHP[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionHP[i], CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 100+i)
conditionMP[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionMP[i], CONDITION_PARAM_SUBID, 51)
setConditionParam(conditionMP[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionMP[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionMP[i], CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 100+i)
conditionML[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionML[i], CONDITION_PARAM_SUBID, 52)
setConditionParam(conditionML[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionML[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionML[i], CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, 100+i)
conditionCLUB[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_SUBID, 53)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionCLUB[i], CONDITION_PARAM_SKILL_MELEEPERCENT, 100+i)
conditionSHI[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionSHI[i], CONDITION_PARAM_SUBID, 54)
setConditionParam(conditionSHI[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionSHI[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionSHI[i], CONDITION_PARAM_SKILL_SHIELDPERCENT, 100+i)
conditionDIST[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditionDIST[i], CONDITION_PARAM_SUBID, 55)
setConditionParam(conditionDIST[i], CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(conditionDIST[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditionDIST[i], CONDITION_PARAM_SKILL_DISTANCEPERCENT, 100+i)
end
function getSlotType(n)
if not n then
return false
end
if n:match('%[(.+)%]') then
n = n:match('%[(.+)%]')
if n == '?' then
return 0,n
else
return n:match('(.-)%.([+-])(%d+)%%')
end
else
return false
end
end
local function loadSet(cid)
local player = Player(cid)
if not player then return false end
local t = {}
for slot=1,10 do
t[slot] = ''
local s = getPlayerSlotItem(player,slot).uid
if s ~= 0 then
t[slot] = Item(s):getAttribute('desc')
end
end
return t
end
function chk(cid,f)
local player = Player(cid)
if not Player(cid) then return false end
local t = loadSet(cid)
if not t then return false end
for i=1,#f do
if f[i] ~= t[i] then
equip(player,nil,slot)
break
end
end
addEvent(chk,2000,cid,t)
end
function check_slot(aab, i)
if i == 10 then
if isAmmoSlot(aab) then
return true
end
elseif i == 5 or i == 6 then
if isWeapon(aab) or isShield(aab) or isBow(aab) then
return true
end
else
return true
end
return false
end
function equip(cid, item, slot)
local player = Player(cid)
local t = {}
if item then
local mm,sinal,qto = getSlotType(Item(item.uid):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION))
t[mm] = tonumber(qto)
end
for i=1,10 do
if i ~= slot then
if getPlayerSlotItem(player,i).itemid ~= 0 then
local aab = getPlayerSlotItem(player,i).uid
if aab and check_slot(aab,i) then
local item = Item(aab)
if item then
for _ in item:getAttribute(ITEM_ATTRIBUTE_DESCRIPTION):gmatch('(%[.-%])') do
local mm,sinal,qto2 = getSlotType(_)
if mm then
if not t[mm] then
t[mm] = 0
end
t[mm] = t[mm]+tonumber(qto2)
t[mm] = t[mm] > 300 and 300 or t[mm]
end
end
else
return false
end
end
end
end
end
local fu = 0
local ca = {}
local s = ''
for sl,n in pairs(t) do
fu = fu+1
s = s..''..n..'% more of '..sl..'\n'
if sl == 'hp' then
player:addCondition(conditionHP[tonumber(n)])
ca[50] = 1
doSendTutorial(player,19)
elseif sl == 'mp' then
player:addCondition(conditionMP[tonumber(n)])
ca[51] = 1
doSendTutorial(player,19)
elseif sl == 'ml' then
player:addCondition(conditionML[tonumber(n)])
ca[52] = 1
elseif sl == 'melee' then
player:addCondition(conditionCLUB[tonumber(n)])
ca[53] = 1
elseif sl == 'shield' then
player:addCondition(conditionSHI[tonumber(n)])
ca[54] = 1
elseif sl == 'dist' then
player:addCondition(conditionDIST[tonumber(n)])
ca[55] = 1
end
end
if fu > 0 then
for i=50,55 do
if not ca[i] then
doRemoveCondition(player:getId(),CONDITION_ATTRIBUTES,i)
end
end
else
for i=50,55 do
doRemoveCondition(player:getId(),CONDITION_ATTRIBUTES,i)
end
end
return true
end
function onLogin(cid)
local player = Player(cid)
equip(player, nil, slot)
local cid = player:getId()
addEvent(chk, 2000, cid, loadSet(cid))
return true
end
error
Code:
Blackjako has logged in.
Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/custom/slot.lua:onLogin
data/creaturescripts/scripts/custom/slot.lua:115: attempt to index a nil value
stack traceback:
[C]: in function '__index'
data/creaturescripts/scripts/custom/slot.lua:115: in function 'equip'
data/creaturescripts/scripts/custom/slot.lua:172: in function <data/creaturescripts/scripts/custom/slot.lua:171>
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Last edited: