trayron1
New Member
- Joined
- Jun 28, 2015
- Messages
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Hello all!
I am creating a rpg server for some time and I already knew it would arrive in this part, but I do not know how to do ...
I did not add Elemental Resistance in the items, I just left them giving Skills or Ml according to their vocation, because I would like to leave "certain" items with 1 Slot, or even 2, 3 Slots depending on the rarity and force of the item, to that the player himself enchants the item with the element that he wants well for him to use the item where he thinks best.
A currently random item now
I wish it were so
And if he was already enchanted with Fire Stone, like this.
This is possible? Thanks all !!!!
Im using TFS 0.4 rev 3777
I am creating a rpg server for some time and I already knew it would arrive in this part, but I do not know how to do ...
I did not add Elemental Resistance in the items, I just left them giving Skills or Ml according to their vocation, because I would like to leave "certain" items with 1 Slot, or even 2, 3 Slots depending on the rarity and force of the item, to that the player himself enchants the item with the element that he wants well for him to use the item where he thinks best.
A currently random item now
Code:
11:57 You see a guardian armor (Arm:13, distance fighting +3).
It can only be wielded properly by arbalists of level 80 or higher.
It weighs 96.00 oz
I wish it were so
Code:
11:57 You see a guardian armor (Arm:13, distance fighting +3) with [SLOT].
It can only be wielded properly by arbalists of level 80 or higher.
It weighs 96.00 oz.
And if he was already enchanted with Fire Stone, like this.
Code:
11:57 You see a guardian armor (Arm:13, distance fighting +3) with [10% Fire Resistence].
It can only be wielded properly by arbalists of level 80 or higher.
It weighs 96.00 oz.
This is possible? Thanks all !!!!
Im using TFS 0.4 rev 3777
Last edited: