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Windows slowly monsters!

You mena if the player just rush throught the whole spawn?

Thats because the monster need some milliseconds before it can take target at the player
 
somewhere around here if you got them
Code:
    stopAttackingAtExit = false
    oldConditionAccuracy = false
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 7
 
see my config.lua

DataDir = "data/"


--- BANS ---

NotationsToBan = 3
WarningsToFinalBan = 4
WarningsToDeletion = 5
BanLength = 1 * 24 * 60 * 60
FinalBanLength = 7 * 24 * 60 * 60
IPBanishmentLength = 24 * 60 * 60
KillsToBan = 7

--- COMBAT ---

-- world type
-- options: pvp, no-pvp, pvp-enforced
WorldType = "pvp"

-- exhausted time in ms (1000 = 1 second) for yelling
Exhausted = 1000

-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
FightExhausted = 2000

-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
HealExhausted = 1000

-- how many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
ExhaustedAdd = 100

-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
PZLock = 60000

-- how long a field belongs to a player before it no longer causes PZ lock for the owner
FieldOwnershipDuration = 5000

-- in mili seconds
TimeToDecreaseFrags = 24 * 60 * 60 * 1000

-- Time white skull will remain after killing a player, in minutes
WhiteSkullTime = 10

-- amount of kills that leads to red skull
KillsToRedSkull = 4

-- Remove ammunition
-- If false, ammunition will not be removed when using distance weapons
-- (or other weapons that use ammunition)
RemoveAmmunition = true

-- Remove rune charges
-- This only applies to runes done using the default functions.
-- Custom runes made using actions will not be affected.
RemoveRuneCharges = true

-- Remove weapon charges
-- Set to false to disable charges disappearing from weapons on use
RemoveWeaponCharges = FALSE

---- CONNECTION ----

-- server ip (the ip that server listens on)
IP = "192.168.1.2"

-- server port (the port that server listens on)
Port = "7171"

-- how many logins attempts until ip is temporary disabled
-- set to 0 to disable
LoginTries = 5

-- how long the retry timeout until a new login can be made (without disabling the ip)
RetryTimeout = 5000

-- how long the player need to wait until the ip is allowed again
LoginTimeout = 60 * 1000

-- allow clones (multiple logins of the same char)
AllowClones = false

-- only one player online per account
CheckAccounts = false

---- DATABASE ----

-- SQL type
-- options: mysql, sqlite, odbc or pgsql
SQL_Type = "mysql"

--- SQL connection part
SQL_DB = "got"

-- these settings are not used by SQLite
SQL_Host = "localhost"
SQL_Port = 3306
SQL_User = "root"
SQL_Pass = "xxxx"


---- HOUSES ----

-- house rent period
-- options: daily, weekly, monthly
HouseRentPeriod = "monthly"

-- House price
HousePrice = 1000


--- INFO ---

-- login message
LoginMsg = "Welcome to Tibia Old."

-- server name
ServerName = "Tibia Old"

-- world name
WorldName = "Tibia"

-- server owner name
OwnerName = "David"

-- server owner email
OwnerEmail = "[email protected]"

-- server url
URL = ""

-- server location
Location = "Brazil"


---- ITEM USAGE ----

-- minimum amount of time between actions ('Use') (1000 = 1 second)
MinActionInterval = 200

-- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
MinActionExInterval = 1000

---- MAP ----

-- map location
Map = "data/world/world.otbm"

-- mapkind
-- options: OTBM for binary map, XML for OTX map
MapKind = "OTBM"

-- Type of map storage,
-- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
-- 'binary' - Faster, but you cannot run DB queries.
-- To switch, load server with the current type, change the type in config.lua
-- type /reload config and the save the server with /closeserver serversave
MapStoreType = "binary"

---- RATES ----

-- rates (experience, skill, magic level, loot and spawn)
RateExp = 1
RateSkill = 5
RateMag = 5
RateLoot = 1
RateSpawn = 1
LossLevel = 0

--- SPAWNS ---

-- despawn configs
-- how many floors can a monster go from his spawn before despawning
DespawnRange = 2

-- how many square metters can a monster be far from his spawn before despawning
DespawnRadius = 50

--- STATUS ---

-- motd (the message box that you sometimes get before you choose characters)
MOTD = "Welcome to Tibia Old!"
MOTD_Num = "1"

-- max number of players allowed
MaxPlayers = "500"

--- OTHER ---

-- accounts password type
-- options: plain, md5, sha1
PasswordType = "plain"

-- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
MaxMessageBuffer = 4

-- save client debug assertion reports
SaveClientDebug = true

-- Should the server use account balance system or depot system for paying houses?
UseAccBalance = false

-- whether or not to check for premium accounts when using beds
PremOnlyBeds = true


-- Time after player will be kicked when idle, in minutes
MaxIdleTime = 15

deathLosePercent = 5


-- Level on which player will get rooked
LevelToRook = 5

-- TownId to which player will be teleported to
RookTempleId = 11

-- if your website is not showing player deaths, then keep this as 0
StorePlayerDeaths = true

-- ID of temple to which player will get teleported when his prem end out
-- 0 to disable
-- not tested yet
FACCTempleID = 3

-- Example: 1500 <= 1,5 seconds push delay
pushdelay = 1500

-- Example: 10 <= every 10 minutes automatic server save
servesave = 60
 
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