<!-- Snow footprint tiles -->
<movevent type="StepIn" itemid="670" event="script" value="snow.lua"/>
<movevent type="StepIn" fromid="6580" toid="6593" event="script" value="snow.lua"/>
local TILE_SNOW = 670
local TILE_FOOTPRINT_I = 6594
local TILE_FOOTPRINT_II = 6598
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(isPlayerGhost(cid)) then
return true
end
if(item.itemid == TILE_SNOW) then
doTransformItem(item.uid, TILE_FOOTPRINT_I)
doDecayItem(item.uid)
elseif(item.itemid == TILE_FOOTPRINT_I) then
doTransformItem(item.uid, TILE_FOOTPRINT_II)
doDecayItem(item.uid)
else
doTransformItem(item.uid, TILE_FOOTPRINT_I)
end
return true
end
<item id="6594" name="snow">
<attribute key="description" value="Someone must have walked here recently."/>
<attribute key="decayTo" value="670"/>
<attribute key="duration" value="240"/>
</item>
<item id="6598" name="snow">
<attribute key="description" value="Someone must have walked here recently."/>
<attribute key="decayTo" value="6594"/>
<attribute key="duration" value="240"/>
</item>