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Snowsteps do not dissapear

Code:
local TILE_SNOW = 670
local TILE_FOOTPRINT_I = 6594
local TILE_FOOTPRINT_II = 6598

function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
	if(isPlayerGhost(cid)) then
		return true
	end

	if(item.itemid == TILE_SNOW) then
		doTransformItem(item.uid, TILE_FOOTPRINT_I)
		doDecayItem(item.uid)
	elseif(item.itemid == TILE_FOOTPRINT_I) then
		doTransformItem(item.uid, TILE_FOOTPRINT_II)
		doDecayItem(item.uid)
	else
		doTransformItem(item.uid, TILE_FOOTPRINT_I)
	end

	return true
end

Code:
<!-- Snow footprint tiles -->
	<movevent type="StepIn" itemid="670" event="script" value="snow.lua"/>
	<movevent type="StepIn" fromid="6580" toid="6593" event="script" value="snow.lua"/>
 
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