Eiffel
EternumOT Mapper/Designer
I've been seeing a ton of 8.0 client-based servers, usually consisting of stock maps and extremely bland concepts, usually changing very little. I can understand this for War Servers (and I really do wish the old account-manager based servers would come back for this, praise Gesior), but most of them don't try to focus on PvP. Heck, most of them don't focus on PvE or PvP, and it's just an attempt for quick donations and reiterations under new names with no actual new content.
Thankfully, there have been a few servers that I've enjoyed and will honorably mention them.
Arda Online
Ascalon World
DeathZot
Necronia
Out of the hundreds of servers around, I could only find 4 that had a substantial change or shift from the original tibia, with obvious attempts at creating something new. Now, that is not to say that these are perfect servers, but I've noticed one common element that most of them seem to be missing, and I want to design a server around the concept, due to the vast replayability.
Items
Yes, items. Not just adding more numbers to items, or finding stronger items, no actually diverse items with amazing effects that can be altered and toyed with in a large amount of ways. I have a few friends that I talk and play Tibia with, and most of them love when we loot or use an edited item that strays from real tibia.
The servers I listed do have custom items, but they simply, in my opinion, do not flesh it out enough to give me the old Tibia feeling of feeling awesome and powerful, all while being unique. Sure, Real Tibia had a very bland item system, but that feeling of newness is what kept me playing Tibia for many years, and it's something I believe can be reinvigorated through a vast system with infinite amounts of combinations.
Obviously an RPG needs more than just custom items, but I feel it should be the focus. And I want to design an OT around it.
The problem is, however, that I am a terrible scripter. I can make monsters, spells, some quests, but I cannot create a server with my ideal systems in place. I am friends with talented programmers, such as Xaguls and Flatlander, but they are far too busy to reach for help.
I guess my question to the OTland community is this;
Would you play a 9.8+ server that had the following:
And More.
Obviously, this seems cool and all but I actually don't have any clue on how long it will take to create a server if I fully commit to it, nor do I know if it will pay off (donations).
I feel like there is a decent sized community wanting really fun and diverse custom servers, and the server could be sustained through said community.
Final Questions
What do you look for most in an RPG server?
What kind of progression means the most to you?
What would you donate for that didn't give power?
How long do you usually play a server for?
Thanks
Thankfully, there have been a few servers that I've enjoyed and will honorably mention them.
Arda Online
Ascalon World
DeathZot
Necronia
Out of the hundreds of servers around, I could only find 4 that had a substantial change or shift from the original tibia, with obvious attempts at creating something new. Now, that is not to say that these are perfect servers, but I've noticed one common element that most of them seem to be missing, and I want to design a server around the concept, due to the vast replayability.
Items
Yes, items. Not just adding more numbers to items, or finding stronger items, no actually diverse items with amazing effects that can be altered and toyed with in a large amount of ways. I have a few friends that I talk and play Tibia with, and most of them love when we loot or use an edited item that strays from real tibia.
The servers I listed do have custom items, but they simply, in my opinion, do not flesh it out enough to give me the old Tibia feeling of feeling awesome and powerful, all while being unique. Sure, Real Tibia had a very bland item system, but that feeling of newness is what kept me playing Tibia for many years, and it's something I believe can be reinvigorated through a vast system with infinite amounts of combinations.
Obviously an RPG needs more than just custom items, but I feel it should be the focus. And I want to design an OT around it.
The problem is, however, that I am a terrible scripter. I can make monsters, spells, some quests, but I cannot create a server with my ideal systems in place. I am friends with talented programmers, such as Xaguls and Flatlander, but they are far too busy to reach for help.
I guess my question to the OTland community is this;
Would you play a 9.8+ server that had the following:
- Extremely diverse and intricate item system (Example: Finding a Dragon Shield that summons a fire shield that deals damage to players in an X shape when an attack is successfully blocked, and then taking it and adding more defense, health regeneration, and leveling it up to unlock new effects, and then using your own crafting skills to enhance the effects of the item)
- Large map without teleporters, with various cities and raids that effect the status of said cities (Example: An orc raid has taken Sunken Harbor, you can no longer use the NPCs in the town, unless you know the Orc language or fight back and take the city)
- One Time Quests (Example: An extremly difficult quest chain [Think of MotlS and PoI, add them together, and do it for the first time without a walkthrough, and be rewarded with an item that will not longer be obtainable for a set period of time.)
- Diverse Class and Vocations (Example: Be a summoner that can summon a variety of creatures, and your words will be used to cast spells from the summoned creatures location, while being able to move your own creatures by simply dragging them, without having to be next to them. Be a miner and unlock the ability to use a pick to find secret dungeons.)
And More.
Obviously, this seems cool and all but I actually don't have any clue on how long it will take to create a server if I fully commit to it, nor do I know if it will pay off (donations).
I feel like there is a decent sized community wanting really fun and diverse custom servers, and the server could be sustained through said community.
Final Questions
What do you look for most in an RPG server?
What kind of progression means the most to you?
What would you donate for that didn't give power?
How long do you usually play a server for?
Thanks