party[i].uid
local party = getPartyMembers(cid)
local p_avlevel
for i = 1, #party do
p_avlevel = p_avlevel + getPlayerLevel(party[i])
if i == #party then
p_avlevel = math.floor(p_avlevel / i)
end
end
function getAveragePartyLevel(cid)
local members = getPartyMembers(cid)
if not members then
-- Happens if there is no party
return 0
end
local avg = 0
for i = 1, #members do
avg = avg + getPlayerLevel(members[i])
end
return math.floor(avg / #members)
end