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[SOLVED] Summon

Change:
setSkull(SKULL_BLACK);

to the correct skull then.

It is normal that you cannot summon with bs.
 
It wasn't that hard? Delete this from spells.cpp

[CPP]if(player->getSkull() == SKULL_BLACK)
{
player->sendCancelMessage(RET_NOTPOSSIBLE);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}[/CPP]
 
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