Doesnt scripts suport fire id?
Alright, ive been trying to figure this out for a long time, so then i changed the IDs from 1494 (small fire) to 2144 (black pearl)
and then the script was working just fine..
So i cant use fire ids or ? ;s
EDIT: changed from stackpos=255} to stackpos=1}
Alright, ive been trying to figure this out for a long time, so then i changed the IDs from 1494 (small fire) to 2144 (black pearl)
and then the script was working just fine..
So i cant use fire ids or ? ;s
Code:
function onStepIn(cid, item, pos)
skull1 = {x=32290, y=31931, z=13, stackpos=255}
skull2 = {x=32292, y=31932, z=13, stackpos=255}
skull3 = {x=32293, y=31934, z=13, stackpos=255}
skull4 = {x=32292, y=31936, z=13, stackpos=255}
skull5 = {x=32290, y=31937, z=13, stackpos=255}
skull6 = {x=32288, y=31936, z=13, stackpos=255}
skull7 = {x=32287, y=31934, z=13, stackpos=255}
skull8 = {x=32288, y=31932, z=13, stackpos=255}
skull9 = {x=32283, y=31934, z=13, stackpos=255}
entrance = {x=32282, y=31934, z=13, stackpos=255}
getskull1 = getThingfromPos(skull1)
getskull2 = getThingfromPos(skull2)
getskull3 = getThingfromPos(skull3)
getskull4 = getThingfromPos(skull4)
getskull5 = getThingfromPos(skull5)
getskull6 = getThingfromPos(skull6)
getskull7 = getThingfromPos(skull7)
getskull8 = getThingfromPos(skull8)
getskull9 = getThingfromPos(skull9)
if item.actionid == 1351 and
getskull1.itemid == 1494 and
getskull2.itemid == 1494 and
getskull3.itemid == 1494 and
getskull4.itemid == 1494 and
getskull5.itemid == 1494 and
getskull6.itemid == 1494 and
getskull7.itemid == 1494 and
getskull8.itemid == 1494 and
getskull9.itemid == 2144 then
doRemoveItem(getskull9.uid,1)
doSendMagicEffect(skull9, 8)
doTeleportThing(cid,entrance)
else
end
return TRUE
end
EDIT: changed from stackpos=255} to stackpos=1}
Last edited: