i would like show many resets player have in name description here the npc of reset:
LUA:
-- SCRIPT FEITO POR YUNIE
-- config
local minlevel = 850 -- level para resetar
local minlevel_vip = 700
local price = 100000
local newlevel = 10 -- level após reset
local newexp = 9300 -- nova experiencia após reset
-- end config
function addReset(cid)
return setPlayerStorageValue(cid, 36874, getResets(cid) + 1)
end
function getResets(cid)
return math.max(0, getPlayerStorageValue(cid, 36874))
end
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
if msgcontains(msg, 'resetar') then
selfSay('Voce aceita o reset? se voce confirmar tera que deslogar para que o reset tenha efeito. voce tera que pagar a quantia de '..price..' GP para o reset.', cid)
talkState[cid] = 1
elseif(msgcontains(msg, 'yes') and talkState[cid] == 1) then
if getPlayerMoney(cid) < price then
selfSay('You must pay '..price..' gold coins to reset.', cid)
elseif getPlayerLevel(cid) < (vip.hasVip(cid) and minlevel_vip or minlevel) then
selfSay('Voce precisa ter no minimo level '.. minlevel ..' para o reset.', cid)
else
doPlayerRemoveMoney(cid,price)
addReset(cid)
playerid = getPlayerGUID(cid)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level`="..newlevel..",`experience`="..newexp.." WHERE `players`.`id`= ".. playerid .."")
end
talkState[cid] = 0
elseif msgcontains(msg, 'no') and isInArray({1}, talkState[cid]) then
talkState[cid] = 0
selfSay('Yes', cid)
elseif msgcontains(msg, 'resets') then
selfSay('Voce tem '..getResets(cid)..' reset(s).', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())