kinglewey
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Well heres some crazy movment script i made!
http://youtube.com/watch?v=iGDhJuE5mhI
ONLY TESTED ON TFS
This is how u add it!
1st off make put this in and save it as data/movments/scripts/pyramid teleport.lua
Now make another file in data/movments/scripts and save it as stuck.lua
Now just put in the coordinates u need to do. I made a config so its easy to use.
Now in movments.xml put in
Now all u have 2 do is open ur map editor and make the square which tp's u to the place you get stuck action id 7001
And then make the squares that dont let u pass actionid 7000
Then you are done...
Enjoy!
http://youtube.com/watch?v=iGDhJuE5mhI
ONLY TESTED ON TFS
This is how u add it!
1st off make put this in and save it as data/movments/scripts/pyramid teleport.lua
Code:
--Room teleport function by Kinglewey--
function onStepIn(cid, item, frompos, item2, topos)
playerpos = getPlayerPosition(cid)
novapos = {x=1022, y=1022, z=7}
storagething = 7000 --storage value
phrases = {"How dare you enter my pyramid", "You are very stupid coming here", "Not a good idea", "Leave Now!", "Just leave me alone"} --phrases That Are randmly Used!
colour = {18,19,22}
damage = {20,25}
if item.uid == 7001 then
doPlayerSendTextMessage(cid,colour[math.random(1, #colour)], phrases[math.random(1, #phrases)])
getThingfromPos(playerpos)
doSendMagicEffect(playerpos,2)
setPlayerStorageValue(cid,storagething,damage[math.random(1, #damage)])
doTeleportThing(cid,novapos)
doSendMagicEffect(novapos,10)
end
end
Now make another file in data/movments/scripts and save it as stuck.lua
Code:
-- the Stuck script Created 100% by KINGLEWEY!!!!...
-- Tazserver.no-ip.org....
--visit www.tazserver.mapletemple.nl
--thx 2 sam for for nothing. Used In Poor Noob 4 and poor noob 4.11-
--recent edits! , made script more user friendly by making a config!, made random msge at end, made random wrds each time, made walls Also Made a config!
--Don't Forget to Rep me (Kinglewey)
function onStepIn(cid, item, pos)
--Config--
playerpos = getPlayerPosition(cid) --No Need to edit!
player1pos = getPlayerPosition(cid) --made a mistake and this fixes it (no need to edit)
player1 = getThingfromPos(player1pos) --made a mistake and this fixes it (no need to edit)
novapos = {x=1022, y=1022, z=7} --position player gets teleported to
storagething = 7000 --storage value change if you need to. But you shouldn't have to edit! (only change if you have already
phrases = {"Damn", "Help!", "Frick", "Huff!", "Errm...", "O dear", "Deary me", "Im a nab", "Spazm"} --phrases That Are randmly Used!
colour = {TEXTCOLOR_RED, TEXTCOLOR_BLUE, TEXTCOLOR_YELLOW, TEXTCOLOR_ORANGE, TEXTCOLOR_LIGHTGREEN, TEXTCOLOR_TEAL, TEXTCOLOR_LIGHTGREY, TEXTCOLOR_LIGHTBLUE, TEXTCOLOR_WHITE_EXP, TEXTCOLOR_DARKRED} --colours of txt used randomly. These are all colours of The forgotten server!
magicffects = {1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54} --magic effects/ I didnt use draggy cos i didnt like him! (draggy is magic effect 33) these are all the 8.10 effects!
wall1 = {x=1022, y=1021, z=7, stackpos=1}--Position Of Wall 1!
wall2 = {x=1023, y=1022, z=7, stackpos=1}--Position Of Wall 2!
wall3 = {x=1023, y=1023, z=7, stackpos=1}--Position Of Wall 3!
wall4 = {x=1022, y=1023, z=7, stackpos=1}--Position Of Wall 4!
wall5 = {x=1021, y=1023, z=7, stackpos=1}--Position Of Wall 5!
wall6 = {x=1021, y=1022, z=7, stackpos=1}--Position Of Wall 6!
wall7 = {x=1021, y=1021, z=7, stackpos=1}--Position Of Wall 7!
wall8 = {x=1023, y=1021, z=7, stackpos=1}--Position Of Wall 8!
transformation = {2728, 2729, 3007, 3062, 6497, 6512, 6528, 7902, 8261, 2644, 5016} --what u get turned into. Item ids only!
delay = 55*10*10 -- Time That walls are holding you in one square. (i do this to stop people from just walking over the effect square very fast and causing debug! (or for some reason cloning yourself :S)
msge = {"You just got owned by a pyramid", "You are dead! Only Joking", "Disorientated?", "Bizzar said dougal realising he was a dog!", "And Stay Out", "Hunted by druid Roddy -- lv 24 druid -- Julera. in real tibia!", "Stuck Script created 100% By Kinglewey!"} --random messages that are said at the end of the script!
message_effect = {18,19,22} --colour of the words that are said when the walls appear around you!
trans_time = 200000 --time you stay looking like an object!
damage = math.random(10,40) --Change Damage Here.
txt_msge = {"Mwahahahahahahahahaha", "O dear are you stuck?", "Sucks Doesnt it!", "This is what happeneds when you enter my pyramid", "Hmm does something smell?.. o wait thats me", "bored?", "Are You Hungry?"} -- words that ar said when the walls appear around you!
----------------------------------------------------------------------------------------------------
--End Of Config! by kinglewey. DONT EDIT THE REST Unless you are editing the storage values or What walls look like. (sorry I didnt put this into the config. I just couldn't be bothered)
getwall1 = getThingfromPos(wall1)
getwall2 = getThingfromPos(wall2)
getwall3 = getThingfromPos(wall3)
getwall4 = getThingfromPos(wall4)
getwall5 = getThingfromPos(wall5)
getwall6 = getThingfromPos(wall6)
getwall7 = getThingfromPos(wall7)
getwall8 = getThingfromPos(wall7)
if item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 25 then
getThingfromPos(playerpos)
doPlayerSendTextMessage(cid, 18, 'I told you not to come back. Now I shall hurt you!')
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doCreatureAddHealth(player1.uid, -damage)
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 24)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 24 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doCreatureAddHealth(player1.uid, -damage)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 23)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 23 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doCreatureAddHealth(player1.uid, -damage)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 22)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 22 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doCreatureAddHealth(player1.uid, -damage)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 21)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 21 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doCreatureAddHealth(player1.uid, -damage)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 20)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 20 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 19)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 19 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 18)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 18 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 17)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 17 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 16)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 16 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 15)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 15 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
addEvent(onTime,delay,a)
doCreateItem(1536,1,wall1)
doCreateItem(1534,1,wall2)
doCreateItem(1535,1,wall3)
doCreateItem(1536,1,wall4)
doCreateItem(1534,1,wall5)
doCreateItem(1534,1,wall6)
doCreateItem(1533,1,wall7)
doCreateItem(1536,1,wall8)
doPlayerSendTextMessage(cid,message_effect[math.random(1, #message_effect)], txt_msge[math.random(1, #txt_msge)])
setPlayerStorageValue(cid,storagething, 14)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 14 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 13)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 13 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 12)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 12 then
getThingfromPos(playerpos)
doTeleportThing(cid,novapos)
addEvent(onTime,delay,b)
doCreateItem(1112,1,wall1)
doCreateItem(1111,1,wall2)
doCreateItem(1115,1,wall3)
doCreateItem(1112,1,wall4)
doCreateItem(1111,1,wall5)
doCreateItem(1111,1,wall6)
doCreateItem(1113,1,wall7)
doCreateItem(1112,1,wall8)
doPlayerSendTextMessage(cid,message_effect[math.random(1, #message_effect)], txt_msge[math.random(1, #txt_msge)])
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 11)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 11 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 10)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 10 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 9)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 9 then
getThingfromPos(playerpos)
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
addEvent(onTime,delay,c)
doCreateItem(1063,1,wall1)
doCreateItem(1065,1,wall2)
doCreateItem(1064,1,wall3)
doCreateItem(1063,1,wall4)
doCreateItem(1065,1,wall5)
doCreateItem(1065,1,wall6)
doCreateItem(1062,1,wall7)
doCreateItem(1063,1,wall8)
doPlayerSendTextMessage(cid,message_effect[math.random(1, #message_effect)], txt_msge[math.random(1, #txt_msge)])
setPlayerStorageValue(cid,storagething, 8)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 8 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 7)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 7 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 6)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 6 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 5)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 5 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 4)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 4 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 3)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 3 then
getThingfromPos(playerpos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doTeleportThing(cid,novapos)
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doSendAnimatedText(getPlayerPosition(cid), '' .. phrases[math.random(1, #phrases)] .. '!', colour[math.random(1, #colour)])
setPlayerStorageValue(cid,storagething, 2)
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 2 then
doSendMagicEffect(getPlayerPosition(cid), magicffects[math.random(1, #magicffects)])
doPlayerSendTextMessage(cid, 18, 'Ok you can leave!')
doSetItemOutfit(cid, transformation[math.random(1, #transformation)], trans_time)
setPlayerStorageValue(cid,storagething,1)
doPlayerPopupFYI(cid, '' .. msge[math.random(1, #msge)])
elseif item.actionid == 7000 and getPlayerStorageValue(cid,storagething) == 1 then
doPlayerSendTextMessage(cid, 23, 'Back again?')
end
end
function onTime(a)
--config for timer
wall1 = {x=1022, y=1021, z=7, stackpos=1}
wall2 = {x=1023, y=1022, z=7, stackpos=1}
wall3 = {x=1023, y=1023, z=7, stackpos=1}
wall4 = {x=1022, y=1023, z=7, stackpos=1}
wall5 = {x=1021, y=1023, z=7, stackpos=1}
wall6 = {x=1021, y=1022, z=7, stackpos=1}
wall7 = {x=1021, y=1021, z=7, stackpos=1}
wall8 = {x=1023, y=1021, z=7, stackpos=1}
--End Of Config! by kinglewey
getwall1 = getThingfromPos(wall1)
getwall2 = getThingfromPos(wall2)
getwall3 = getThingfromPos(wall3)
getwall4 = getThingfromPos(wall4)
getwall5 = getThingfromPos(wall5)
getwall6 = getThingfromPos(wall6)
getwall7 = getThingfromPos(wall7)
getwall8 = getThingfromPos(wall8)
doRemoveItem(getwall1.uid,1)
doRemoveItem(getwall2.uid,1)
doRemoveItem(getwall3.uid,1)
doRemoveItem(getwall4.uid,1)
doRemoveItem(getwall5.uid,1)
doRemoveItem(getwall6.uid,1)
doRemoveItem(getwall7.uid,1)
doRemoveItem(getwall8.uid,1)
end
function onTime(b)
--config for timer
wall1 = {x=1022, y=1021, z=7, stackpos=1}
wall2 = {x=1023, y=1022, z=7, stackpos=1}
wall3 = {x=1023, y=1023, z=7, stackpos=1}
wall4 = {x=1022, y=1023, z=7, stackpos=1}
wall5 = {x=1021, y=1023, z=7, stackpos=1}
wall6 = {x=1021, y=1022, z=7, stackpos=1}
wall7 = {x=1021, y=1021, z=7, stackpos=1}
wall8 = {x=1023, y=1021, z=7, stackpos=1}
--End Of Config! by kinglewey
getwall1 = getThingfromPos(wall1)
getwall2 = getThingfromPos(wall2)
getwall3 = getThingfromPos(wall3)
getwall4 = getThingfromPos(wall4)
getwall5 = getThingfromPos(wall5)
getwall6 = getThingfromPos(wall6)
getwall7 = getThingfromPos(wall7)
getwall8 = getThingfromPos(wall8)
doRemoveItem(getwall1.uid,1)
doRemoveItem(getwall2.uid,1)
doRemoveItem(getwall3.uid,1)
doRemoveItem(getwall4.uid,1)
doRemoveItem(getwall5.uid,1)
doRemoveItem(getwall6.uid,1)
doRemoveItem(getwall7.uid,1)
doRemoveItem(getwall8.uid,1)
end
function onTime(c)
--config for timer
wall1 = {x=1022, y=1021, z=7, stackpos=1}
wall2 = {x=1023, y=1022, z=7, stackpos=1}
wall3 = {x=1023, y=1023, z=7, stackpos=1}
wall4 = {x=1022, y=1023, z=7, stackpos=1}
wall5 = {x=1021, y=1023, z=7, stackpos=1}
wall6 = {x=1021, y=1022, z=7, stackpos=1}
wall7 = {x=1021, y=1021, z=7, stackpos=1}
wall8 = {x=1023, y=1021, z=7, stackpos=1}
--End Of Config! by kinglewey
getwall1 = getThingfromPos(wall1)
getwall2 = getThingfromPos(wall2)
getwall3 = getThingfromPos(wall3)
getwall4 = getThingfromPos(wall4)
getwall5 = getThingfromPos(wall5)
getwall6 = getThingfromPos(wall6)
getwall7 = getThingfromPos(wall7)
getwall8 = getThingfromPos(wall8)
doRemoveItem(getwall1.uid,1)
doRemoveItem(getwall2.uid,1)
doRemoveItem(getwall3.uid,1)
doRemoveItem(getwall4.uid,1)
doRemoveItem(getwall5.uid,1)
doRemoveItem(getwall6.uid,1)
doRemoveItem(getwall7.uid,1)
doRemoveItem(getwall8.uid,1)
end
--End Of Stuck script By Kinglewey!!!
Now just put in the coordinates u need to do. I made a config so its easy to use.
Now in movments.xml put in
Code:
<movevent event="StepIn" uniqueid="7001" script="pyramid teleport.lua" />
<movevent event="StepIn" actionid="7000" script="Stuck 2.lua" />
Now all u have 2 do is open ur map editor and make the square which tp's u to the place you get stuck action id 7001
And then make the squares that dont let u pass actionid 7000
Then you are done...
Enjoy!