LucasFerraz
Systems Analyst
After a long time searching this scripts, I've found them. I want to share with you.
I don't remember who made it. IT'S NOT BY ME!
{CreatureEvents}
End of VIP (vip_time) working 100%
In creaturescripts.xml put:
In data/creaturescripts/scripts create a VipFim.lua and put:
Add in login.lua
Extra experience for VIP players (vip_time) working 100%
In creaturescripts.xml put:
In data/creaturescripts/scripts create a vipexp.lua and put:
Add in login.lua
Level 49- can be killed but will lose nothing (Will lose only if have skull)
Script made by Cykotitan
In creaturescripts.xml put:
In data/creaturescripts/scripts create a prevent.lua and put:
Add in login.lua
A way to prevent loss with OT Down
Description: Character will save at level advance.
In creaturescripts.xml put:
In data/creaturescripts/scripts create a advancesave.lua and put:
Add in login.lua
I don't remember who made it. IT'S NOT BY ME!
{CreatureEvents}
End of VIP (vip_time) working 100%
In creaturescripts.xml put:
XML:
<event type="login" name="VipFim" event="script" value="VipFim.lua"/>
Lua:
function onLogin(cid)
if vip.hasVip(cid) == true then
setPlayerStorageValue(cid, 20500, 1)
elseif vip.hasVip(cid) == false and getPlayerStorageValue(cid, 20500) == 1 then
doTeleportThing(cid, getPlayerMasterPos(cid))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Your VIP has expired. The gods has therefore transported you to safety in Carlin.")
setPlayerStorageValue(cid, 20500, -1)
setPlayerPromotionLevel(cid,1)
end
return true
end
Add in login.lua
Lua:
registerCreatureEvent(cid, "VipFim")
Extra experience for VIP players (vip_time) working 100%
In creaturescripts.xml put:
XML:
<event type="login" name="ExpVip" script="vipexp.lua"/>
Lua:
function onLogin(cid)
local rate = 1.1 -- 50%
local config = {
welvip = "You have "..((rate - 1)*100).."% of extra experience!",
not_vip = "Vip Accounts have "..((rate - 1)*100).."% of extra experience!",
s = 13540, -- storage vip
}
if vip.getVip(cid) >= 1 then
doPlayerSetExperienceRate(cid, rate)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.welvip)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.not_vip)
end
return TRUE
end
Add in login.lua
Lua:
registerCreatureEvent(cid, "ExpVip")
Level 49- can be killed but will lose nothing (Will lose only if have skull)
Script made by Cykotitan
In creaturescripts.xml put:
XML:
<event type="preparedeath" name="prevent" event="script" value="prevent.lua"/>
Lua:
function getNameDescription(creature)
local v = getCreatureName(creature)
return isMonster(creature) and getMonsterInfo(v).description or v
end
function onPrepareDeath(cid, deathList)
if getPlayerLevel(cid) < 50 and getCreatureSkullType(cid) < SKULL_WHITE then
local corpse, ss = doCreateItem(getPlayerSex(cid) == 0 and 6081 or 6080, 1, getThingPos(cid)), ''
ss = "You recognize " .. getCreatureName(cid) .. ". " .. (getPlayerSex(cid) % 2 ~= 0 and "He" or "She") .. " was killed by "
if isCreature(deathList[1]) then
ss = ss .. getNameDescription(deathList[1])
local master = getCreatureMaster(deathList[1])
if master and master ~= deathList[1] then
ss = ss .. " summoned by " .. getNameDescription(master)
end
else
ss = ss .. deathList[1]
end
if #deathList > 1 then
if type(deathList[1]) ~= type(deathList[2]) then
if isCreature(deathList[2]) then
ss = ss .. " and by " .. getNameDescription(deathList[2])
local master = getCreatureMaster(deathList[2])
if master and master ~= deathList[2] then
ss = ss .. " summoned by " .. getNameDescription(master)
end
else
ss = ss .. " and by " .. deathList[2]
end
elseif isCreature(deathList[2]) then
if getNameDescription(deathList[1]) ~= getNameDescription(deathList[2]) then
ss = ss .. " and by " .. getNameDescription(deathList[2])
local master = getCreatureMaster(deathList[2])
if master and master ~= deathList[2] then
ss = ss .. " summoned by " .. getNameDescription(master)
end
end
elseif deathList[1]:lower() ~= deathList[2]:lower() then
ss = ss .. " and by " .. deathList[2]
end
end
doItemSetAttribute(corpse, 'description', ss)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doCreatureAddMana(cid, getCreatureMaxMana(cid))
doRemoveConditions(cid, false)
return false
end
return true
end
Add in login.lua
Lua:
registerCreatureEvent(cid, "prevent")
A way to prevent loss with OT Down
Description: Character will save at level advance.
In creaturescripts.xml put:
XML:
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
Lua:
function onAdvance(cid, skill, oldLevel, newLevel)
local config = {savePlayersOnAdvance = true}
if(config.savePlayersOnAdvance) then
doPlayerSave(cid, TRUE)
end
return TRUE
end
Add in login.lua
Lua:
registerCreatureEvent(cid, "AdvanceSave")
Last edited: