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Some problem with item names..

Hermes

dziwki kola gramy w lola
Joined
Nov 17, 2007
Messages
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Location
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Hi there again :p, i have another problem, and so like before, dont know how to fix it. I've made addon NPC on Gesior's example, erm.. better take a look on conversation:

17:22 Varkhal: Greetings God Hermes. Will you help me? If you do, I'll reward you with nice addons! Just say addons or help if you don't know what to do.
17:23 God Hermes [200]: first citizen addon
17:23 Varkhal: Did you bring me 100 -1 for first citizen addon?
17:23 God Hermes [200]: yes
17:23 Varkhal: Here you are.
17:23 God Hermes [200]: second citizen addon
17:23 Varkhal: Did you bring me 100 -1, 50 -1, 1 -1 for second citizen addon?
17:23 God Hermes [200]: yes
17:23 Varkhal: Here you are.

or

17:33 God Hermes [200]: second hunter addon
17:33 Varkhal: Did you bring me 1 -1 for second hunter addon?
17:33 God Hermes [200]: yes
17:33 Varkhal: You do not have needed items or cash!

take a look at item names.. I don't know how to fix this but it's soooo annoying.

Here is this NPC:

Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)             end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)         npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()                             npcHandler:onThink()                         end

npcHandler:setMessage(MESSAGE_GREET, "Greetings |PLAYERNAME|. Will you help me? If you do, I'll reward you with nice addons! Just say {addons} or {help} if you don't know what to do.")

function playerBuyAddonNPC(cid, message, keywords, parameters, node)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    if (parameters.confirm ~= true) and (parameters.decline ~= true) then
        if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then
            npcHandler:say('Sorry, but this addon is only for premium players!', cid)
            npcHandler:resetNpc()
            return true
        end
        if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then
            npcHandler:say('You already have this addon!', cid)
            npcHandler:resetNpc()
            return true
        end
        local itemsTable = parameters.items
        local items_list = ''
        if table.maxn(itemsTable) > 0 then
            for i = 1, table.maxn(itemsTable) do
                local item = itemsTable[i]
                items_list = items_list .. item[2] .. ' ' .. getItemName(item[1])
                if i ~= table.maxn(itemsTable) then
                    items_list = items_list .. ', '
                end
            end
        end
        local text = ''
        if (parameters.cost > 0) and table.maxn(parameters.items) then
            text = items_list .. ' and ' .. parameters.cost .. ' gp'
        elseif (parameters.cost > 0) then
            text = parameters.cost .. ' gp'
        elseif table.maxn(parameters.items) then
            text = items_list
        end
        npcHandler:say('Did you bring me ' .. text .. ' for ' .. keywords[1] .. '?', cid)
        return true
    elseif (parameters.confirm == true) then
        local addonNode = node:getParent()
        local addoninfo = addonNode:getParameters()
        local items_number = 0
        if table.maxn(addoninfo.items) > 0 then
            for i = 1, table.maxn(addoninfo.items) do
                local item = addoninfo.items[i]
                if (getPlayerItemCount(cid,item[1]) >= item[2]) then
                    items_number = items_number + 1
                end
            end
        end
        if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then
            doPlayerRemoveMoney(cid, addoninfo.cost)
            if table.maxn(addoninfo.items) > 0 then
                for i = 1, table.maxn(addoninfo.items) do
                    local item = addoninfo.items[i]
                    doPlayerRemoveItem(cid,item[1],item[2])
                end
            end
            doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon)
            doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon)
            setPlayerStorageValue(cid,addoninfo.storageID,1)
            npcHandler:say('Here you are.', cid)
        else
            npcHandler:say('You do not have needed items or cash!', cid)
        end
        npcHandler:resetNpc()
        return true
    elseif (parameters.decline == true) then
        npcHandler:say('Not interested? Maybe other addon?', cid)
        npcHandler:resetNpc()
        return true
    end
    return false
end

local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true})
local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true})

-- citizen
local outfit_node = keywordHandler:addKeyword({'first citizen addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,100}}, outfit_female = 136, outfit_male = 128, addon = 1, storageID = 10001})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)
local outfit_node = keywordHandler:addKeyword({'second citizen addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5890,100}, {5902,50}, {2480,1}}, outfit_female = 136, outfit_male = 128, addon = 2, storageID = 10002})
    outfit_node:addChildKeywordNode(yesNode)
    outfit_node:addChildKeywordNode(noNode)


keywordHandler:addKeyword({'addons'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can give you both citizen addons.'})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To buy the first addon say \'first citizen addon\', for the second addon say \'second citizen addon\'.'})

npcHandler:addModule(FocusModule:new())

Eh, someone?

Regards,
Hermes
 
change ' .. getItemName(item[1]) to ' .. getItemNameById(item[1])
Its already said in Gesiors Thread.
 
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