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Some problems to be fix

Sir MoX

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hi, I have a few problems on my server...

1) why my raid of vampire never comes? because I change a script to make a raid of vampire but never happen

2)my chest of my quest can be moved and can be throwed to the water and I want to be unmoveable how do do that?

3) and when someone kill a monster anybody can open the monster except him because its say "you are not the owner" and you cannot open it never
 
Last edited:
1.

data/globalevents/script/clean


Code:
function executeClean()
	doCleanMap()
	doBroadcastMessage("Game map cleaned, next clean in 2 hours.")
	return true
end

function onThink(interval, lastExecution, thinkInterval)
	doBroadcastMessage("Game map cleaning within 30 seconds, please pick up your items!")
	addEvent(executeClean, [COLOR="red"]30000[/COLOR])
	return true
end

30,000 = 30 minutes
300,000 = 3 hours

Nightmare
 
1) Please post ur script for Vampire raid..
2) Open ur map in RME mapeditor and add your quest in there. use search to find a nice tutorial, there is alot of them.
 
<raid>
<announce delay="1000" type="event" message=Transilvania esta en peligro! los vampiros han decidido cazar sin piedad dejando ninguna presa con sangre!" />
<announce delay="36000" type="event" message="Miles de vampiros estan apareciendo" />

<!--Area Spawns-->
<areaspawn delay="36000" fromx="974" fromy="863" fromz="7" tox="973" toy="887" toz="7">
<monster name="Vampire" amount="20" />
<singlespawn delay="300000" name="the count" x="981" y="857" z="7" />
</areaspawn>




</raid>

I know how to do a quest the problem that a player can move the chest and I dont want to happen that
 
Code:
<raid>
<announce delay="1000" type="event" message=Transilvania esta en peligro! los vampiros han decidido cazar sin piedad dejando ninguna presa con sangre!" />
<announce delay="36000" type="event" message="Miles de vampiros estan apareciendo" />

<!--Area Spawns-->
<areaspawn delay="36000" fromx="974" fromy="863" fromz="7" tox="973" toy="887" toz="7">
<monster name="Vampire" amount="20" />
</areaspawn>
<singlespawn delay="300000" name="the count" x="981" y="857" z="7" />



</raid>
Also, did you put it to data > raids > raids.xml and data > globalevents > raid.lua too?

2. Does your chest have action ID and Unique ID?
 
If ur using TFS and make the questchest with actionid it will be unmovable.

You missed a " in the script, might be why it dsnt work.

change:
<announce delay="1000" type="event" message=Transilvania esta en peligro! los vampiros han decidido cazar sin piedad dejando ninguna presa con sangre!" />
With:
<announce delay="1000" type="event" message="Transilvania esta en peligro! los vampiros han decidido cazar sin piedad dejando ninguna presa con sangre!" />
 
I have another problem...


my oracle when a player wants to make a druid doesnt teleport to the city but when a sorcerer knight or paladin tries it workd, something strange happen because are druids in my rook

here es the script of someone can fix it

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local talktopic, town, vocation, destination, voc = {}, {}, {}, {}, {}

--!!Config!!--

--Vocation setup
local vocation1 = {name = "sorcerer", id = 1,
text = "Are you sure that a Sorcerer is what you wish to become? This decision is irreversible!"}

local vocation2 = {name = "druid", id = 2,
text = "Are you sure that a Druid is what you wish to become? This decision is irreversible!"}

local vocation3 = {name = "paladin", id = 3,
text = "Are you sure that a Paladin is what you wish to become? This decision is irreversible!"}

local vocation4 = {name = "knight", id = 4,
text = "Are you sure that a Knight is what you wish to become? This decision is irreversible!"}

--local vocation4 = {name = "newvocation", id = 5,
--text = "Are you sure that a Newvocation is what you wish to become? This decision is irreversible!"}

--Item setup
local firstItems = {
{ -- sorcerer items
{itemid=2457, count=1}, -- Steel Helmet
{itemid=8819, count=1}, -- Magician's robe
{itemid=2649, count=1}, -- Leather legs
{itemid=2643, count=1}, -- Leather Boots
{itemid=2527, count=1}, -- rose Shield
{itemid=2190, count=1}, -- Wand of vortex

{itemid=2152, count=5}, -- Platinum Coins
},
{ -- druid items
{itemid=2457, count=1}, -- Steel Helmet
{itemid=8819, count=1}, -- Magician's robe
{itemid=2649, count=1}, -- Leather Legs
{itemid=2643, count=1}, -- Leather Boots
{itemid=2527, count=1}, -- rose Shield
{itemid=2182, count=1}, -- Snakebite Rod

{itemid=2152, count=25}, -- Platinum Coins
},
{ -- paladin items
{itemid=2457, count=1}, -- Steel Helmet
{itemid=2660, count=1}, -- Ranger's cloak
{itemid=2507, count=1}, -- Ranger legs
{itemid=2643, count=1}, -- Leather Boots
{itemid=2513, count=1}, -- Dark Shield
{itemid=2389, count=10}, -- Spears
{itemid=2544, count=100}, -- Arrows
{itemid=2456, count=1}, -- Bow

},
{ -- knight items
{itemid=2480, count=1}, -- Steel Helmet
{itemid=2463, count=1}, -- Plate Armor
{itemid=2647, count=1}, -- Plate Legs
{itemid=2643, count=1}, -- Leather Boots
{itemid=2521, count=1}, -- Dark Shield
{itemid=8602, count=1}, -- Jagged Sword
{itemid=8601, count=1}, -- Steel Axe
{itemid=2423, count=1}, -- Clerical Mace

{itemid=2152, count=25}, -- Platinum Coins
}--,
--{ -- newvocations items
-- {itemid=2457, count=1}, -- Steel Helmet
-- {itemid=2465, count=1}, -- Plate Armor
-- {itemid=2478, count=1}, -- Plate Legs
-- {itemid=2643, count=1}, -- Leather Boots
-- {itemid=2521, count=1}, -- Dark Shield
-- {itemid=8602, count=1}, -- Jagged Sword
-- {itemid=8601, count=1}, -- Steel Axe
-- {itemid=2423, count=1}, -- Clerical Mace
--
-- {itemid=2152, count=25}, -- Platinum Coins
-- }
}

--Home Town setup
local city1 = {name = "Camelot", id = 1, destination = {x=999, y=994, z=6},
text = "Camelot, eh? So what vocation do you wish to become? {"..vocation1.name .."}, {"..vocation2.name .."}, {"..vocation3.name .."} or {"..vocation4.name .."}?"}

local city2 = {name = "Sajona", id = 4, destination = {x=1165, y=892, z=7},
text = "Sajona, eh? So what vocation do you wish to become? {"..vocation1.name .."}, {"..vocation2.name .."}, {"..vocation3.name .."} or {"..vocation4.name .."}?"}

--local city3 = {name = "newcity", id = 3, destination = {x=1153, y=1139, z=7},
--text = "Newcity, eh? So what vocation do you wish to become? {"..vocation1.name .."}, {"..vocation2.name .."}, {"..vocation3.name .."} or {"..vocation4.name .."}?"}

local towntext = "What city do you wish to live in? {".. city1.name .."} or {".. city2.name .."}?"

--Text setup
local requiredlevel = 8
local lowlevel = "COME BACK WHEN YOU ARE LEVEL 8!"
local refuse = "Then come back when you are ready."
local refuse_voc = "Then what vocation do you want to become?"

----End Config-----

for _, items in ipairs(firstItems) do
table.insert(items, item)
end

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function greetCallback(cid)

if(getPlayerLevel(cid) < requiredlevel) then
npcHandler:say(lowlevel, cid)
return false
else
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
talktopic[talkUser], town[talkUser], vocation[talkUser], destination[talkUser], voc[talkUser] = 0, 0, 0, 0, 0
return true
end
end

function creatureSayCallback(cid, type, msg)

talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if(not npcHandler:isFocused(cid)) then
return false
end

--Select Home Town control
if talktopic[talkUser] == 0 and msgcontains(msg, "yes") then
talktopic[talkUser] = 1 --question one, what city do you want?
npcHandler:say(towntext, cid)

elseif talktopic[talkUser] == 0 and msgcontains(msg, "no") then
talktopic[talkUser] = 0
npcHandler:unGreet(cid)

elseif talktopic[talkUser] == 1 and msgcontains(msg, city1.name) then
town[talkUser] = city1.id
destination[talkUser] = city1.destination
npcHandler:say(city1.text, cid)
talktopic[talkUser] = 2 --question two, what vocation do you want?

elseif talktopic[talkUser] == 1 and msgcontains(msg, city2.name) then
town[talkUser] = city2.id
destination[talkUser] = city2.destination
npcHandler:say(city2.text, cid)
talktopic[talkUser] = 2 --question two, what vocation do you want?

--elseif talktopic[talkUser] == 1 and msgcontains(msg, city3.name) then
-- town[talkUser] = city3.id
-- destination[talkUser] = city3.destination
-- npcHandler:say(city3.text, cid)
-- talktopic[talkUser] = 3 --question two, what vocation do you want?
end

--Select Vocation control
if talktopic[talkUser] == 2 and msgcontains(msg, vocation1.name) then
talktopic[talkUser] = 3 --confirm dicision: are you sure you want to become...
voc[talkUser] = vocation1.id
npcHandler:say(vocation1.text, cid)

elseif talktopic[talkUser] == 2 and msgcontains(msg, vocation2.name) then
talktopic[talkUser] = 3 --confirm dicision: are you sure you want to become...
voc[talkUser] = vocation2.id
npcHandler:say(vocation2.text, cid)

elseif talktopic[talkUser] == 2 and msgcontains(msg, vocation3.name) then
talktopic[talkUser] = 3 --confirm dicision: are you sure you want to become...
voc[talkUser] = vocation3.id
npcHandler:say(vocation3.text, cid)

elseif talktopic[talkUser] == 2 and msgcontains(msg, vocation4.name) then
talktopic[talkUser] = 3 --confirm dicision: are you sure you want to become...
voc[talkUser] = vocation4.id
npcHandler:say(vocation4.text, cid)

--elseif talktopic[talkUser] == 2 and msgcontains(msg, vocation5.name) then
-- talktopic[talkUser] = 3 --confirm dicision: are you sure you want to become...
-- voc[talkUser] = vocation5.id
-- npcHandler:say(vocation5.text, cid)
end

--Confirm your choice control
if talktopic[talkUser] == 3 and msgcontains(msg, 'yes') then
talktopic[talkUser] = 4
vocation[talkUser] = voc[talkUser]

elseif talktopic[talkUser] == 3 and msgcontains(msg, 'no') then
talktopic[talkUser] = 2
npcHandler:say(refuse_voc, cid)
voc[talkUser] = 0
end

if(destination[talkUser] ~= 0 and vocation[talkUser] ~= 0 and town[talkUser] ~= 0 and talktopic[talkUser] == 4) then
if(getPlayerLevel(cid) < requiredlevel) then
npcHandler:say('You must first reach level ' .. requiredlevel .. '!', cid)
npcHandler:resetNpc()
else
if(getPlayerVocation(cid) > 0) then
npcHandler:say('Sorry, You already have a vocation!', cid)
npcHandler:resetNpc()
else
doPlayerSetVocation(cid, vocation[talkUser])
doPlayerSetTown(cid, town[talkUser])
npcHandler:resetNpc()

local tmp = getCreaturePosition(cid)
doTeleportThing(cid, destination[talkUser])
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(destination, CONST_ME_TELEPORT)

local backpack = doCreateItemEx(1988, 1)
local giveItems = firstItems[vocation[talkUser]]
if giveItems ~= nil then
for _, v in ipairs(giveItems) do
doAddContainerItem(backpack, v.itemid, v.count or 1)
end
doPlayerAddItemEx(cid, backpack, 0)
end
end
end
end
return true
end

npcHandler:setMessage(MESSAGE_GREET, "Hello |PLAYERNAME|. Are you prepared to face your destiny?")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Goodbye adventurer!")
npcHandler:setMessage(MESSAGE_FAREWELL, "come back when you are ready!")

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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