These scripts are working 100% without problem.
Tested in dev 0.4 rev 3884. Are you using 0.3.6?
I tested the frags reward with skull, and on 0.4 - 3884 I get the same error where the player doesn't die until the attacker reaches all the rewards. After the player reaches 0 health, each hit from the attacker counts as a kill, or atleast every second the server counts another death/kill.
Example: Player 1 kills Player 2. Player 1 starts receiving platinum coins, and progresses through 5, 10, 15~ kills while Player 2 has still not died. When Player 1 finally reaches 150 frags from that 1 kill. Player 2 dies and can respawn.
I have it set up like this,
<event type="kill" name="SkullReward" event="script" value="war/skullsystem.lua"/>
login.lua
registerCreatureEvent(cid, "SkullReward")
Revision: 3884 (Compiled with your source edits for a war server)
Any help would be appreciated.
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