example code
if ($row['Strength'] == '0') { echo '';} else { $dataStrength ='<li class=d3-color-blue><p style="color:#6969FF;"><span class=value>+'.$row['Strength'].'</span> Strength</p></li>'; }
if($row['Lok'] == '0') { echo '';} else { $dataLok='<li class=d3-color-blue><p style="color:#6969FF;"><span class=value>+'.$row['Lok'].'</span> Strength</p></li>'; }
row is the part after data Really thanks
'.@$dataLph.'
'.@$dataLphg.'
'.@$dataLifesteal.'
'.@$dataAdditional.'
'.@$dataLife.'
'.@$dataLps.'
'.@$dataIArcane.'
'.@$dataICold.'
'.@$dataIFire.'
'.@$dataIHoly.'
'.@$dataILightning.'
'.@$dataIPoison.'
'.@$dataIWeapon.'
'.@$dataAttackSpeed.'
'.@$dataIncreasedMinimumDamage.'
'.@$dataIncreasedMaximumDamage.'
'.@$dataCHD.'
'.@$dataWd.'
'.@$dataChc.'
'.@$dataBdmgvsel.'
'.@$dataCBlind.'
'.@$dataCChill.'
'.@$dataCFear.'
'.@$dataCFreeze.'
'.@$dataCImmobilize.'
'.@$dataCKnockback.'
'.@$dataCSlow.'
'.@$dataCStun.'
'.@$dataCtbleed.'
'.@$dataBleeddmg.'
'.@$dataGf.'
'.@$dataMf.'
'.@$dataExp.'
'.@$dataIndestructible.'
'.@$dataMovementSpeed.'
'.@$dataYardspick.'
'.@$dataReducedLevelRequirement.'
'.@$dataSock1.'
'.@$dataSock2.'
'.@$dataSock3.'
'.@$dataResistanceAll.'
'.@$dataRCold.'
'.@$dataRFire.'
'.@$dataRHoly.'
'.@$dataRLightning.'
'.@$dataRPhysical.'
'.@$dataRPoison.'
'.@$dataIncreasedArmor.'
'.@$dataCCred.'
'.@$dataMeleeatd.'
'.@$dataReducedDamagefeli.'
'.@$dataChancetoblockomshield.'
'.@$dataChancetoblockomattr.'
'.@$dataBlockAmount.'
if ($row['Strength'] == '0') { echo '';} else { $dataStrength ='<li class=d3-color-blue><p style="color:#6969FF;"><span class=value>+'.$row['Strength'].'</span> Strength</p></li>'; }
if($row['Lok'] == '0') { echo '';} else { $dataLok='<li class=d3-color-blue><p style="color:#6969FF;"><span class=value>+'.$row['Lok'].'</span> Strength</p></li>'; }
row is the part after data Really thanks
'.@$dataLph.'
'.@$dataLphg.'
'.@$dataLifesteal.'
'.@$dataAdditional.'
'.@$dataLife.'
'.@$dataLps.'
'.@$dataIArcane.'
'.@$dataICold.'
'.@$dataIFire.'
'.@$dataIHoly.'
'.@$dataILightning.'
'.@$dataIPoison.'
'.@$dataIWeapon.'
'.@$dataAttackSpeed.'
'.@$dataIncreasedMinimumDamage.'
'.@$dataIncreasedMaximumDamage.'
'.@$dataCHD.'
'.@$dataWd.'
'.@$dataChc.'
'.@$dataBdmgvsel.'
'.@$dataCBlind.'
'.@$dataCChill.'
'.@$dataCFear.'
'.@$dataCFreeze.'
'.@$dataCImmobilize.'
'.@$dataCKnockback.'
'.@$dataCSlow.'
'.@$dataCStun.'
'.@$dataCtbleed.'
'.@$dataBleeddmg.'
'.@$dataGf.'
'.@$dataMf.'
'.@$dataExp.'
'.@$dataIndestructible.'
'.@$dataMovementSpeed.'
'.@$dataYardspick.'
'.@$dataReducedLevelRequirement.'
'.@$dataSock1.'
'.@$dataSock2.'
'.@$dataSock3.'
'.@$dataResistanceAll.'
'.@$dataRCold.'
'.@$dataRFire.'
'.@$dataRHoly.'
'.@$dataRLightning.'
'.@$dataRPhysical.'
'.@$dataRPoison.'
'.@$dataIncreasedArmor.'
'.@$dataCCred.'
'.@$dataMeleeatd.'
'.@$dataReducedDamagefeli.'
'.@$dataChancetoblockomshield.'
'.@$dataChancetoblockomattr.'
'.@$dataBlockAmount.'